flipbip_scene_settings.c 4.3 KB

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  1. #include "../flipbip.h"
  2. #include <lib/toolbox/value_index.h>
  3. // enum SettingsIndex {
  4. // SettingsIndexBip39Strength = 10,
  5. // SettingsIndexBip44Coin,
  6. // SettingsIndexHaptic,
  7. // SettingsIndexValue1,
  8. // };
  9. const char* const haptic_text[2] = {
  10. "OFF",
  11. "ON",
  12. };
  13. const uint32_t haptic_value[2] = {
  14. FlipBipHapticOff,
  15. FlipBipHapticOn,
  16. };
  17. const char* const led_text[2] = {
  18. "OFF",
  19. "ON",
  20. };
  21. const uint32_t led_value[2] = {
  22. FlipBipLedOff,
  23. FlipBipLedOn,
  24. };
  25. const char* const bip39_strength_text[3] = {
  26. "12",
  27. "18",
  28. "24",
  29. };
  30. const uint32_t bip39_strength_value[3] = {
  31. FlipBipStrength128,
  32. FlipBipStrength192,
  33. FlipBipStrength256,
  34. };
  35. const char* const bip44_coin_text[2] = {
  36. "BTC",
  37. "ETH",
  38. };
  39. const uint32_t bip44_coin_value[2] = {
  40. FlipBipCoinBTC0,
  41. FlipBipCoinETH60,
  42. };
  43. static void flipbip_scene_settings_set_haptic(VariableItem* item) {
  44. FlipBip* app = variable_item_get_context(item);
  45. uint8_t index = variable_item_get_current_value_index(item);
  46. variable_item_set_current_value_text(item, haptic_text[index]);
  47. app->haptic = haptic_value[index];
  48. }
  49. static void flipbip_scene_settings_set_led(VariableItem* item) {
  50. FlipBip* app = variable_item_get_context(item);
  51. uint8_t index = variable_item_get_current_value_index(item);
  52. variable_item_set_current_value_text(item, led_text[index]);
  53. app->led = led_value[index];
  54. }
  55. static void flipbip_scene_settings_set_bip39_strength(VariableItem* item) {
  56. FlipBip* app = variable_item_get_context(item);
  57. uint8_t index = variable_item_get_current_value_index(item);
  58. variable_item_set_current_value_text(item, bip39_strength_text[index]);
  59. app->bip39_strength = bip39_strength_value[index];
  60. }
  61. // static void flipbip_scene_settings_set_bip44_coin(VariableItem* item) {
  62. // FlipBip* app = variable_item_get_context(item);
  63. // uint8_t index = variable_item_get_current_value_index(item);
  64. // variable_item_set_current_value_text(item, bip44_coin_text[index]);
  65. // app->bip44_coin = bip44_coin_value[index];
  66. // }
  67. void flipbip_scene_settings_submenu_callback(void* context, uint32_t index) {
  68. FlipBip* app = context;
  69. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  70. }
  71. void flipbip_scene_settings_on_enter(void* context) {
  72. FlipBip* app = context;
  73. VariableItem* item;
  74. uint8_t value_index;
  75. // BIP39 strength
  76. item = variable_item_list_add(
  77. app->variable_item_list, "BIP39 Words:", 3, flipbip_scene_settings_set_bip39_strength, app);
  78. value_index = value_index_uint32(app->bip39_strength, bip39_strength_value, 3);
  79. variable_item_set_current_value_index(item, value_index);
  80. variable_item_set_current_value_text(item, bip39_strength_text[value_index]);
  81. // // BIP44 Coin
  82. // item = variable_item_list_add(
  83. // app->variable_item_list,
  84. // "BIP44 Coin:",
  85. // 2,
  86. // flipbip_scene_settings_set_bip44_coin,
  87. // app);
  88. // value_index = value_index_uint32(app->bip44_coin, bip44_coin_value, 2);
  89. // variable_item_set_current_value_index(item, value_index);
  90. // variable_item_set_current_value_text(item, bip44_coin_text[value_index]);
  91. // Vibro on/off
  92. item = variable_item_list_add(
  93. app->variable_item_list, "Vibro/Haptic:", 2, flipbip_scene_settings_set_haptic, app);
  94. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  95. variable_item_set_current_value_index(item, value_index);
  96. variable_item_set_current_value_text(item, haptic_text[value_index]);
  97. // LED Effects on/off
  98. item = variable_item_list_add(
  99. app->variable_item_list, "LED FX:", 2, flipbip_scene_settings_set_led, app);
  100. value_index = value_index_uint32(app->led, led_value, 2);
  101. variable_item_set_current_value_index(item, value_index);
  102. variable_item_set_current_value_text(item, led_text[value_index]);
  103. view_dispatcher_switch_to_view(app->view_dispatcher, FlipBipViewIdSettings);
  104. }
  105. bool flipbip_scene_settings_on_event(void* context, SceneManagerEvent event) {
  106. FlipBip* app = context;
  107. UNUSED(app);
  108. bool consumed = false;
  109. if(event.type == SceneManagerEventTypeCustom) {
  110. }
  111. return consumed;
  112. }
  113. void flipbip_scene_settings_on_exit(void* context) {
  114. FlipBip* app = context;
  115. variable_item_list_set_selected_item(app->variable_item_list, 0);
  116. variable_item_list_reset(app->variable_item_list);
  117. }