mfc_editor_scene_sector_select.c 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748
  1. #include "../mfc_editor_app_i.h"
  2. void mfc_editor_scene_sector_select_submenu_callback(void* context, uint32_t index) {
  3. MfcEditorApp* instance = context;
  4. view_dispatcher_send_custom_event(instance->view_dispatcher, index);
  5. }
  6. void mfc_editor_scene_sector_select_on_enter(void* context) {
  7. MfcEditorApp* instance = context;
  8. Submenu* submenu = instance->submenu;
  9. submenu_set_header(submenu, "Select sector");
  10. uint8_t sectors_num = mf_classic_get_total_sectors_num(instance->mf_classic_data->type);
  11. for(uint8_t i = 0; i < sectors_num; i++) {
  12. char label[sizeof("Sector ") + 2];
  13. snprintf(label, sizeof(label), "Sector %hhu", i);
  14. submenu_add_item(
  15. submenu, label, i, mfc_editor_scene_sector_select_submenu_callback, instance);
  16. }
  17. submenu_set_selected_item(
  18. submenu,
  19. scene_manager_get_scene_state(instance->scene_manager, MfcEditorSceneSectorSelect));
  20. view_dispatcher_switch_to_view(instance->view_dispatcher, MfcEditorAppViewSubmenu);
  21. }
  22. bool mfc_editor_scene_sector_select_on_event(void* context, SceneManagerEvent event) {
  23. MfcEditorApp* instance = context;
  24. bool consumed = false;
  25. if(event.type == SceneManagerEventTypeCustom) {
  26. scene_manager_set_scene_state(
  27. instance->scene_manager, MfcEditorSceneSectorSelect, event.event);
  28. instance->current_sector = event.event;
  29. scene_manager_set_scene_state(instance->scene_manager, MfcEditorSceneBlockSelect, 0);
  30. scene_manager_next_scene(instance->scene_manager, MfcEditorSceneBlockSelect);
  31. consumed = true;
  32. }
  33. return consumed;
  34. }
  35. void mfc_editor_scene_sector_select_on_exit(void* context) {
  36. MfcEditorApp* instance = context;
  37. submenu_reset(instance->submenu);
  38. }