subghz_scene_start.c 3.7 KB

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  1. #include "../subghz_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexAnalyze,
  4. SubmenuIndexRead,
  5. SubmenuIndexSaved,
  6. SubmenuIndexStatic,
  7. SubmenuIndexTest,
  8. SubmenuIndexAddManualy,
  9. };
  10. void subghz_scene_start_submenu_callback(void* context, uint32_t index) {
  11. SubGhz* subghz = context;
  12. view_dispatcher_send_custom_event(subghz->view_dispatcher, index);
  13. }
  14. const void subghz_scene_start_on_enter(void* context) {
  15. SubGhz* subghz = context;
  16. if(subghz->state_notifications == NOTIFICATION_STARTING_STATE) {
  17. subghz->state_notifications = NOTIFICATION_IDLE_STATE;
  18. }
  19. submenu_add_item(
  20. subghz->submenu,
  21. "Analyze",
  22. SubmenuIndexAnalyze,
  23. subghz_scene_start_submenu_callback,
  24. subghz);
  25. submenu_add_item(
  26. subghz->submenu, "Read", SubmenuIndexRead, subghz_scene_start_submenu_callback, subghz);
  27. submenu_add_item(
  28. subghz->submenu, "Saved", SubmenuIndexSaved, subghz_scene_start_submenu_callback, subghz);
  29. submenu_add_item(
  30. subghz->submenu,
  31. "Add manually",
  32. SubmenuIndexAddManualy,
  33. subghz_scene_start_submenu_callback,
  34. subghz);
  35. submenu_add_item(
  36. subghz->submenu, "Static", SubmenuIndexStatic, subghz_scene_start_submenu_callback, subghz);
  37. submenu_add_item(
  38. subghz->submenu, "Test", SubmenuIndexTest, subghz_scene_start_submenu_callback, subghz);
  39. submenu_set_selected_item(
  40. subghz->submenu, scene_manager_get_scene_state(subghz->scene_manager, SubGhzSceneStart));
  41. view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewMenu);
  42. }
  43. const bool subghz_scene_start_on_event(void* context, SceneManagerEvent event) {
  44. SubGhz* subghz = context;
  45. if(event.type == SceneManagerEventTypeCustom) {
  46. if(event.event == SubmenuIndexAnalyze) {
  47. scene_manager_set_scene_state(
  48. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAnalyze);
  49. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneAnalyze);
  50. return true;
  51. } else if(event.event == SubmenuIndexRead) {
  52. // scene_manager_set_scene_state(
  53. // subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
  54. // scene_manager_next_scene(subghz->scene_manager, SubGhzSceneRead);
  55. scene_manager_set_scene_state(
  56. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexRead);
  57. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneReceiver);
  58. return true;
  59. } else if(event.event == SubmenuIndexSaved) {
  60. scene_manager_set_scene_state(
  61. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexSaved);
  62. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSaved);
  63. return true;
  64. } else if(event.event == SubmenuIndexAddManualy) {
  65. scene_manager_set_scene_state(
  66. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexAddManualy);
  67. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneSetType);
  68. return true;
  69. } else if(event.event == SubmenuIndexStatic) {
  70. scene_manager_set_scene_state(
  71. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexStatic);
  72. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneStatic);
  73. return true;
  74. } else if(event.event == SubmenuIndexTest) {
  75. scene_manager_set_scene_state(
  76. subghz->scene_manager, SubGhzSceneStart, SubmenuIndexTest);
  77. scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTest);
  78. return true;
  79. }
  80. }
  81. return false;
  82. }
  83. const void subghz_scene_start_on_exit(void* context) {
  84. SubGhz* subghz = context;
  85. submenu_clean(subghz->submenu);
  86. }