view_port.c 5.2 KB

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  1. #include "view_port_i.h"
  2. #include <furi.h>
  3. #include "gui.h"
  4. #include "gui_i.h"
  5. // TODO add mutex to view_port ops
  6. static void view_port_remap_buttons_vertical(InputEvent* event) {
  7. switch(event->key) {
  8. case InputKeyUp:
  9. event->key = InputKeyRight;
  10. break;
  11. case InputKeyDown:
  12. event->key = InputKeyLeft;
  13. break;
  14. case InputKeyRight:
  15. event->key = InputKeyDown;
  16. break;
  17. case InputKeyLeft:
  18. event->key = InputKeyUp;
  19. break;
  20. default:
  21. break;
  22. }
  23. }
  24. static void view_port_remap_buttons_vertical_flip(InputEvent* event) {
  25. switch(event->key) {
  26. case InputKeyUp:
  27. event->key = InputKeyLeft;
  28. break;
  29. case InputKeyDown:
  30. event->key = InputKeyRight;
  31. break;
  32. case InputKeyRight:
  33. event->key = InputKeyUp;
  34. break;
  35. case InputKeyLeft:
  36. event->key = InputKeyDown;
  37. break;
  38. default:
  39. break;
  40. }
  41. }
  42. static void view_port_remap_buttons_horizontal_flip(InputEvent* event) {
  43. switch(event->key) {
  44. case InputKeyUp:
  45. event->key = InputKeyDown;
  46. break;
  47. case InputKeyDown:
  48. event->key = InputKeyUp;
  49. break;
  50. case InputKeyRight:
  51. event->key = InputKeyLeft;
  52. break;
  53. case InputKeyLeft:
  54. event->key = InputKeyRight;
  55. break;
  56. default:
  57. break;
  58. }
  59. }
  60. static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
  61. switch(view_port->orientation) {
  62. case ViewPortOrientationHorizontalFlip:
  63. canvas_set_orientation(canvas, CanvasOrientationHorizontalFlip);
  64. break;
  65. case ViewPortOrientationVertical:
  66. canvas_set_orientation(canvas, CanvasOrientationVertical);
  67. break;
  68. case ViewPortOrientationVerticalFlip:
  69. canvas_set_orientation(canvas, CanvasOrientationVerticalFlip);
  70. break;
  71. default:
  72. canvas_set_orientation(canvas, CanvasOrientationHorizontal);
  73. break;
  74. };
  75. }
  76. ViewPort* view_port_alloc() {
  77. ViewPort* view_port = malloc(sizeof(ViewPort));
  78. view_port->orientation = ViewPortOrientationHorizontal;
  79. view_port->is_enabled = true;
  80. return view_port;
  81. }
  82. void view_port_free(ViewPort* view_port) {
  83. furi_assert(view_port);
  84. furi_check(view_port->gui == NULL);
  85. free(view_port);
  86. }
  87. void view_port_set_width(ViewPort* view_port, uint8_t width) {
  88. furi_assert(view_port);
  89. view_port->width = width;
  90. }
  91. uint8_t view_port_get_width(ViewPort* view_port) {
  92. furi_assert(view_port);
  93. return view_port->width;
  94. }
  95. void view_port_set_height(ViewPort* view_port, uint8_t height) {
  96. furi_assert(view_port);
  97. view_port->height = height;
  98. }
  99. uint8_t view_port_get_height(ViewPort* view_port) {
  100. furi_assert(view_port);
  101. return view_port->height;
  102. }
  103. void view_port_enabled_set(ViewPort* view_port, bool enabled) {
  104. furi_assert(view_port);
  105. if(view_port->is_enabled != enabled) {
  106. view_port->is_enabled = enabled;
  107. if(view_port->gui) gui_update(view_port->gui);
  108. }
  109. }
  110. bool view_port_is_enabled(ViewPort* view_port) {
  111. furi_assert(view_port);
  112. return view_port->is_enabled;
  113. }
  114. void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
  115. furi_assert(view_port);
  116. view_port->draw_callback = callback;
  117. view_port->draw_callback_context = context;
  118. }
  119. void view_port_input_callback_set(
  120. ViewPort* view_port,
  121. ViewPortInputCallback callback,
  122. void* context) {
  123. furi_assert(view_port);
  124. view_port->input_callback = callback;
  125. view_port->input_callback_context = context;
  126. }
  127. void view_port_update(ViewPort* view_port) {
  128. furi_assert(view_port);
  129. if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
  130. }
  131. void view_port_gui_set(ViewPort* view_port, Gui* gui) {
  132. furi_assert(view_port);
  133. view_port->gui = gui;
  134. }
  135. void view_port_draw(ViewPort* view_port, Canvas* canvas) {
  136. furi_assert(view_port);
  137. furi_assert(canvas);
  138. furi_check(view_port->gui);
  139. if(view_port->draw_callback) {
  140. view_port_setup_canvas_orientation(view_port, canvas);
  141. view_port->draw_callback(canvas, view_port->draw_callback_context);
  142. }
  143. }
  144. void view_port_input(ViewPort* view_port, InputEvent* event) {
  145. furi_assert(view_port);
  146. furi_assert(event);
  147. furi_check(view_port->gui);
  148. if(view_port->input_callback) {
  149. ViewPortOrientation orientation = view_port_get_orientation(view_port);
  150. switch(orientation) {
  151. case ViewPortOrientationHorizontalFlip:
  152. view_port_remap_buttons_horizontal_flip(event);
  153. break;
  154. case ViewPortOrientationVertical:
  155. view_port_remap_buttons_vertical(event);
  156. break;
  157. case ViewPortOrientationVerticalFlip:
  158. view_port_remap_buttons_vertical_flip(event);
  159. break;
  160. default:
  161. break;
  162. }
  163. view_port->input_callback(event, view_port->input_callback_context);
  164. }
  165. }
  166. void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
  167. furi_assert(view_port);
  168. view_port->orientation = orientation;
  169. }
  170. ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
  171. return view_port->orientation;
  172. }