seader.c 6.4 KB

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  1. #include "seader_i.h"
  2. #define TAG "Seader"
  3. bool seader_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Seader* seader = context;
  6. return scene_manager_handle_custom_event(seader->scene_manager, event);
  7. }
  8. bool seader_back_event_callback(void* context) {
  9. furi_assert(context);
  10. Seader* seader = context;
  11. return scene_manager_handle_back_event(seader->scene_manager);
  12. }
  13. void seader_tick_event_callback(void* context) {
  14. furi_assert(context);
  15. Seader* seader = context;
  16. scene_manager_handle_tick_event(seader->scene_manager);
  17. }
  18. Seader* seader_alloc() {
  19. Seader* seader = malloc(sizeof(Seader));
  20. seader->revert_power = !furi_hal_power_is_otg_enabled();
  21. if(seader->revert_power) {
  22. furi_hal_power_enable_otg();
  23. }
  24. seader->is_debug_enabled = furi_hal_rtc_is_flag_set(FuriHalRtcFlagDebug);
  25. seader->samCommand = SamCommand_PR_NOTHING;
  26. seader->worker = seader_worker_alloc();
  27. seader->view_dispatcher = view_dispatcher_alloc();
  28. seader->scene_manager = scene_manager_alloc(&seader_scene_handlers, seader);
  29. view_dispatcher_enable_queue(seader->view_dispatcher);
  30. view_dispatcher_set_event_callback_context(seader->view_dispatcher, seader);
  31. view_dispatcher_set_custom_event_callback(
  32. seader->view_dispatcher, seader_custom_event_callback);
  33. view_dispatcher_set_navigation_event_callback(
  34. seader->view_dispatcher, seader_back_event_callback);
  35. view_dispatcher_set_tick_event_callback(
  36. seader->view_dispatcher, seader_tick_event_callback, 100);
  37. seader->uart = seader_uart_alloc(seader);
  38. seader->credential = seader_credential_alloc();
  39. seader->nfc = nfc_alloc();
  40. // Nfc device
  41. seader->nfc_device = nfc_device_alloc();
  42. nfc_device_set_loading_callback(seader->nfc_device, seader_show_loading_popup, seader);
  43. // Open GUI record
  44. seader->gui = furi_record_open(RECORD_GUI);
  45. view_dispatcher_attach_to_gui(
  46. seader->view_dispatcher, seader->gui, ViewDispatcherTypeFullscreen);
  47. // Open Notification record
  48. seader->notifications = furi_record_open(RECORD_NOTIFICATION);
  49. // Submenu
  50. seader->submenu = submenu_alloc();
  51. view_dispatcher_add_view(
  52. seader->view_dispatcher, SeaderViewMenu, submenu_get_view(seader->submenu));
  53. // Popup
  54. seader->popup = popup_alloc();
  55. view_dispatcher_add_view(
  56. seader->view_dispatcher, SeaderViewPopup, popup_get_view(seader->popup));
  57. // Loading
  58. seader->loading = loading_alloc();
  59. view_dispatcher_add_view(
  60. seader->view_dispatcher, SeaderViewLoading, loading_get_view(seader->loading));
  61. // Text Input
  62. seader->text_input = text_input_alloc();
  63. view_dispatcher_add_view(
  64. seader->view_dispatcher, SeaderViewTextInput, text_input_get_view(seader->text_input));
  65. // Custom Widget
  66. seader->widget = widget_alloc();
  67. view_dispatcher_add_view(
  68. seader->view_dispatcher, SeaderViewWidget, widget_get_view(seader->widget));
  69. seader->plugin_manager =
  70. plugin_manager_alloc(PLUGIN_APP_ID, PLUGIN_API_VERSION, firmware_api_interface);
  71. if(plugin_manager_load_all(seader->plugin_manager, APP_DATA_PATH("plugins")) !=
  72. PluginManagerErrorNone) {
  73. FURI_LOG_E(TAG, "Failed to load all libs");
  74. } else {
  75. uint32_t plugin_count = plugin_manager_get_count(seader->plugin_manager);
  76. FURI_LOG_I(TAG, "Loaded %lu plugin(s)", plugin_count);
  77. }
  78. return seader;
  79. }
  80. void seader_free(Seader* seader) {
  81. furi_assert(seader);
  82. if(seader->revert_power) {
  83. furi_hal_power_disable_otg();
  84. }
  85. seader_uart_free(seader->uart);
  86. seader->uart = NULL;
  87. seader_credential_free(seader->credential);
  88. seader->credential = NULL;
  89. nfc_free(seader->nfc);
  90. // Nfc device
  91. nfc_device_free(seader->nfc_device);
  92. // Submenu
  93. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewMenu);
  94. submenu_free(seader->submenu);
  95. // Popup
  96. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewPopup);
  97. popup_free(seader->popup);
  98. // Loading
  99. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewLoading);
  100. loading_free(seader->loading);
  101. // TextInput
  102. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewTextInput);
  103. text_input_free(seader->text_input);
  104. // Custom Widget
  105. view_dispatcher_remove_view(seader->view_dispatcher, SeaderViewWidget);
  106. widget_free(seader->widget);
  107. // Worker
  108. seader_worker_stop(seader->worker);
  109. seader_worker_free(seader->worker);
  110. // View Dispatcher
  111. view_dispatcher_free(seader->view_dispatcher);
  112. // Scene Manager
  113. scene_manager_free(seader->scene_manager);
  114. // GUI
  115. furi_record_close(RECORD_GUI);
  116. seader->gui = NULL;
  117. // Notifications
  118. furi_record_close(RECORD_NOTIFICATION);
  119. seader->notifications = NULL;
  120. plugin_manager_free(seader->plugin_manager);
  121. free(seader);
  122. }
  123. void seader_text_store_set(Seader* seader, const char* text, ...) {
  124. va_list args;
  125. va_start(args, text);
  126. vsnprintf(seader->text_store, sizeof(seader->text_store), text, args);
  127. va_end(args);
  128. }
  129. void seader_text_store_clear(Seader* seader) {
  130. memset(seader->text_store, 0, sizeof(seader->text_store));
  131. }
  132. static const NotificationSequence seader_sequence_blink_start_blue = {
  133. &message_blink_start_10,
  134. &message_blink_set_color_blue,
  135. &message_do_not_reset,
  136. NULL,
  137. };
  138. static const NotificationSequence seader_sequence_blink_stop = {
  139. &message_blink_stop,
  140. NULL,
  141. };
  142. void seader_blink_start(Seader* seader) {
  143. notification_message(seader->notifications, &seader_sequence_blink_start_blue);
  144. }
  145. void seader_blink_stop(Seader* seader) {
  146. notification_message(seader->notifications, &seader_sequence_blink_stop);
  147. }
  148. void seader_show_loading_popup(void* context, bool show) {
  149. Seader* seader = context;
  150. if(show) {
  151. // Raise timer priority so that animations can play
  152. furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
  153. view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewLoading);
  154. } else {
  155. // Restore default timer priority
  156. furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
  157. }
  158. }
  159. int32_t seader_app(void* p) {
  160. UNUSED(p);
  161. Seader* seader = seader_alloc();
  162. scene_manager_next_scene(seader->scene_manager, SeaderSceneStart);
  163. view_dispatcher_run(seader->view_dispatcher);
  164. seader_free(seader);
  165. return 0;
  166. }