flipchess_startscreen.c 4.7 KB

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  1. #include "../flipchess.h"
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <gui/elements.h>
  6. #include "flipchess_icons.h"
  7. struct FlipChessStartscreen {
  8. View* view;
  9. FlipChessStartscreenCallback callback;
  10. void* context;
  11. };
  12. typedef struct {
  13. int some_value;
  14. } FlipChessStartscreenModel;
  15. void flipchess_startscreen_set_callback(
  16. FlipChessStartscreen* instance,
  17. FlipChessStartscreenCallback callback,
  18. void* context) {
  19. furi_assert(instance);
  20. furi_assert(callback);
  21. instance->callback = callback;
  22. instance->context = context;
  23. }
  24. void flipchess_startscreen_draw(Canvas* canvas, FlipChessStartscreenModel* model) {
  25. UNUSED(model);
  26. canvas_clear(canvas);
  27. canvas_set_color(canvas, ColorBlack);
  28. canvas_draw_icon(canvas, 0, 0, &I_FLIPR_128x64);
  29. canvas_set_font(canvas, FontPrimary);
  30. canvas_draw_str(canvas, 4, 11, "Chess");
  31. canvas_set_font(canvas, FontSecondary);
  32. canvas_draw_str(canvas, 62, 11, FLIPCHESS_VERSION);
  33. //canvas_set_font(canvas, FontSecondary);
  34. //canvas_draw_str(canvas, 10, 11, "How about a nice game of...");
  35. //canvas_draw_str(canvas, 99, 40, FLIPCHESS_VERSION);
  36. //canvas_set_font(canvas, FontPrimary);
  37. //canvas_draw_str(canvas, 10, 23, "Chess");
  38. //canvas_draw_icon(canvas, 0, 40, &I_Background_128x11);
  39. //canvas_draw_str(canvas, 10, 61, "FLIPR");
  40. elements_button_center(canvas, "Sound");
  41. elements_button_right(canvas, "Silent");
  42. }
  43. static void flipchess_startscreen_model_init(FlipChessStartscreenModel* const model) {
  44. model->some_value = 1;
  45. }
  46. bool flipchess_startscreen_input(InputEvent* event, void* context) {
  47. furi_assert(context);
  48. FlipChessStartscreen* instance = context;
  49. FlipChess* app = instance->context;
  50. if(event->type == InputTypeRelease) {
  51. switch(event->key) {
  52. case InputKeyBack:
  53. with_view_model(
  54. instance->view,
  55. FlipChessStartscreenModel * model,
  56. {
  57. UNUSED(model);
  58. instance->callback(FlipChessCustomEventStartscreenBack, instance->context);
  59. },
  60. true);
  61. break;
  62. case InputKeyLeft:
  63. case InputKeyUp:
  64. case InputKeyDown:
  65. case InputKeyOk:
  66. // sound on
  67. app->sound = 1;
  68. with_view_model(
  69. instance->view,
  70. FlipChessStartscreenModel * model,
  71. {
  72. UNUSED(model);
  73. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  74. },
  75. true);
  76. break;
  77. case InputKeyRight:
  78. // sound off
  79. app->sound = 0;
  80. with_view_model(
  81. instance->view,
  82. FlipChessStartscreenModel * model,
  83. {
  84. UNUSED(model);
  85. instance->callback(FlipChessCustomEventStartscreenOk, instance->context);
  86. },
  87. true);
  88. break;
  89. case InputKeyMAX:
  90. break;
  91. }
  92. }
  93. return true;
  94. }
  95. void flipchess_startscreen_exit(void* context) {
  96. furi_assert(context);
  97. }
  98. void flipchess_startscreen_enter(void* context) {
  99. furi_assert(context);
  100. FlipChessStartscreen* instance = (FlipChessStartscreen*)context;
  101. with_view_model(
  102. instance->view,
  103. FlipChessStartscreenModel * model,
  104. { flipchess_startscreen_model_init(model); },
  105. true);
  106. }
  107. FlipChessStartscreen* flipchess_startscreen_alloc() {
  108. FlipChessStartscreen* instance = malloc(sizeof(FlipChessStartscreen));
  109. instance->view = view_alloc();
  110. view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(FlipChessStartscreenModel));
  111. view_set_context(instance->view, instance); // furi_assert crashes in events without this
  112. view_set_draw_callback(instance->view, (ViewDrawCallback)flipchess_startscreen_draw);
  113. view_set_input_callback(instance->view, flipchess_startscreen_input);
  114. //view_set_enter_callback(instance->view, flipchess_startscreen_enter);
  115. //view_set_exit_callback(instance->view, flipchess_startscreen_exit);
  116. with_view_model(
  117. instance->view,
  118. FlipChessStartscreenModel * model,
  119. { flipchess_startscreen_model_init(model); },
  120. true);
  121. return instance;
  122. }
  123. void flipchess_startscreen_free(FlipChessStartscreen* instance) {
  124. furi_assert(instance);
  125. with_view_model(
  126. instance->view, FlipChessStartscreenModel * model, { UNUSED(model); }, true);
  127. view_free(instance->view);
  128. free(instance);
  129. }
  130. View* flipchess_startscreen_get_view(FlipChessStartscreen* instance) {
  131. furi_assert(instance);
  132. return instance->view;
  133. }