button_menu.c 12 KB

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  1. #include "button_menu.h"
  2. #include "gui/canvas.h"
  3. #include "gui/elements.h"
  4. #include "input/input.h"
  5. #include <m-array.h>
  6. #include <furi.h>
  7. #include <stdint.h>
  8. #include <assets_icons.h>
  9. #define ITEM_FIRST_OFFSET 17
  10. #define ITEM_NEXT_OFFSET 4
  11. #define ITEM_HEIGHT 14
  12. #define ITEM_WIDTH 64
  13. #define BUTTONS_PER_SCREEN 6
  14. struct ButtonMenuItem {
  15. const char* label;
  16. int32_t index;
  17. ButtonMenuItemCallback callback;
  18. ButtonMenuItemType type;
  19. void* callback_context;
  20. };
  21. ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
  22. struct ButtonMenu {
  23. View* view;
  24. bool freeze_input;
  25. };
  26. typedef struct {
  27. ButtonMenuItemArray_t items;
  28. size_t position;
  29. const char* header;
  30. } ButtonMenuModel;
  31. static void button_menu_draw_control_button(
  32. Canvas* canvas,
  33. uint8_t item_position,
  34. const char* text,
  35. bool selected) {
  36. furi_assert(canvas);
  37. furi_assert(text);
  38. uint8_t item_x = 0;
  39. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  40. canvas_set_color(canvas, ColorBlack);
  41. if(selected) {
  42. elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
  43. canvas_set_color(canvas, ColorWhite);
  44. }
  45. canvas_draw_str_aligned(
  46. canvas,
  47. item_x + (ITEM_WIDTH / 2),
  48. item_y + (ITEM_HEIGHT / 2),
  49. AlignCenter,
  50. AlignCenter,
  51. text);
  52. }
  53. static void button_menu_draw_common_button(
  54. Canvas* canvas,
  55. uint8_t item_position,
  56. const char* text,
  57. bool selected) {
  58. furi_assert(canvas);
  59. furi_assert(text);
  60. uint8_t item_x = 0;
  61. uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
  62. canvas_set_color(canvas, ColorBlack);
  63. if(selected) {
  64. canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  65. canvas_set_color(canvas, ColorWhite);
  66. } else {
  67. canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
  68. }
  69. FuriString* disp_str;
  70. disp_str = furi_string_alloc_set(text);
  71. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  72. canvas_draw_str_aligned(
  73. canvas,
  74. item_x + (ITEM_WIDTH / 2),
  75. item_y + (ITEM_HEIGHT / 2),
  76. AlignCenter,
  77. AlignCenter,
  78. furi_string_get_cstr(disp_str));
  79. furi_string_free(disp_str);
  80. }
  81. static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
  82. furi_assert(canvas);
  83. furi_assert(_model);
  84. ButtonMenuModel* model = (ButtonMenuModel*)_model;
  85. canvas_set_font(canvas, FontSecondary);
  86. const size_t active_screen = model->position / BUTTONS_PER_SCREEN;
  87. const size_t items_size = ButtonMenuItemArray_size(model->items);
  88. const size_t max_screen = items_size ? (items_size - 1) / BUTTONS_PER_SCREEN : 0;
  89. if(active_screen > 0) {
  90. canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
  91. }
  92. if(max_screen > active_screen) {
  93. canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
  94. }
  95. if(model->header) {
  96. FuriString* disp_str;
  97. disp_str = furi_string_alloc_set(model->header);
  98. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  99. canvas_draw_str_aligned(
  100. canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(disp_str));
  101. furi_string_free(disp_str);
  102. }
  103. size_t item_position = 0;
  104. ButtonMenuItemArray_it_t it;
  105. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  106. ButtonMenuItemArray_next(it), ++item_position) {
  107. if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
  108. if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
  109. button_menu_draw_control_button(
  110. canvas,
  111. item_position % BUTTONS_PER_SCREEN,
  112. ButtonMenuItemArray_cref(it)->label,
  113. (item_position == model->position));
  114. } else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
  115. button_menu_draw_common_button(
  116. canvas,
  117. item_position % BUTTONS_PER_SCREEN,
  118. ButtonMenuItemArray_cref(it)->label,
  119. (item_position == model->position));
  120. }
  121. }
  122. }
  123. }
  124. static void button_menu_process_up(ButtonMenu* button_menu) {
  125. furi_assert(button_menu);
  126. with_view_model(
  127. button_menu->view,
  128. ButtonMenuModel * model,
  129. {
  130. if(model->position > 0) {
  131. model->position--;
  132. } else {
  133. model->position = ButtonMenuItemArray_size(model->items) - 1;
  134. }
  135. },
  136. true);
  137. }
  138. static void button_menu_process_down(ButtonMenu* button_menu) {
  139. furi_assert(button_menu);
  140. with_view_model(
  141. button_menu->view,
  142. ButtonMenuModel * model,
  143. {
  144. if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
  145. model->position++;
  146. } else {
  147. model->position = 0;
  148. }
  149. },
  150. true);
  151. }
  152. static void button_menu_process_right(ButtonMenu* button_menu) {
  153. furi_assert(button_menu);
  154. with_view_model(
  155. button_menu->view,
  156. ButtonMenuModel * model,
  157. {
  158. if(ButtonMenuItemArray_size(model->items) > BUTTONS_PER_SCREEN) {
  159. size_t position_candidate = model->position + BUTTONS_PER_SCREEN;
  160. position_candidate -= position_candidate % BUTTONS_PER_SCREEN;
  161. if(position_candidate < (ButtonMenuItemArray_size(model->items))) {
  162. model->position = position_candidate;
  163. } else {
  164. model->position = 0;
  165. }
  166. }
  167. },
  168. true);
  169. }
  170. static void button_menu_process_left(ButtonMenu* button_menu) {
  171. furi_assert(button_menu);
  172. with_view_model(
  173. button_menu->view,
  174. ButtonMenuModel * model,
  175. {
  176. if(ButtonMenuItemArray_size(model->items) > BUTTONS_PER_SCREEN) {
  177. size_t position_candidate;
  178. if(model->position < BUTTONS_PER_SCREEN) {
  179. position_candidate = (ButtonMenuItemArray_size(model->items) - 1);
  180. } else {
  181. position_candidate = model->position - BUTTONS_PER_SCREEN;
  182. };
  183. position_candidate -= position_candidate % BUTTONS_PER_SCREEN;
  184. model->position = position_candidate;
  185. }
  186. },
  187. true);
  188. }
  189. static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
  190. furi_assert(button_menu);
  191. ButtonMenuItem* item = NULL;
  192. with_view_model(
  193. button_menu->view,
  194. ButtonMenuModel * model,
  195. {
  196. if(model->position < (ButtonMenuItemArray_size(model->items))) {
  197. item = ButtonMenuItemArray_get(model->items, model->position);
  198. }
  199. },
  200. false);
  201. if(item) {
  202. if(item->type == ButtonMenuItemTypeControl) {
  203. if(type == InputTypeShort) {
  204. if(item->callback) {
  205. item->callback(item->callback_context, item->index, type);
  206. }
  207. }
  208. }
  209. if(item->type == ButtonMenuItemTypeCommon) {
  210. if((type == InputTypePress) || (type == InputTypeRelease)) {
  211. if(item->callback) {
  212. item->callback(item->callback_context, item->index, type);
  213. }
  214. }
  215. }
  216. }
  217. }
  218. static bool button_menu_view_input_callback(InputEvent* event, void* context) {
  219. furi_assert(event);
  220. ButtonMenu* button_menu = context;
  221. bool consumed = false;
  222. if(event->key == InputKeyOk) {
  223. if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
  224. consumed = true;
  225. button_menu->freeze_input = (event->type == InputTypePress);
  226. button_menu_process_ok(button_menu, event->type);
  227. } else if(event->type == InputTypeShort) {
  228. consumed = true;
  229. button_menu_process_ok(button_menu, event->type);
  230. }
  231. }
  232. if(!button_menu->freeze_input &&
  233. ((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
  234. switch(event->key) {
  235. case InputKeyUp:
  236. consumed = true;
  237. button_menu_process_up(button_menu);
  238. break;
  239. case InputKeyDown:
  240. consumed = true;
  241. button_menu_process_down(button_menu);
  242. break;
  243. case InputKeyRight:
  244. consumed = true;
  245. button_menu_process_right(button_menu);
  246. break;
  247. case InputKeyLeft:
  248. consumed = true;
  249. button_menu_process_left(button_menu);
  250. break;
  251. default:
  252. break;
  253. }
  254. }
  255. return consumed;
  256. }
  257. View* button_menu_get_view(ButtonMenu* button_menu) {
  258. furi_assert(button_menu);
  259. return button_menu->view;
  260. }
  261. void button_menu_reset(ButtonMenu* button_menu) {
  262. furi_assert(button_menu);
  263. with_view_model(
  264. button_menu->view,
  265. ButtonMenuModel * model,
  266. {
  267. ButtonMenuItemArray_reset(model->items);
  268. model->position = 0;
  269. model->header = NULL;
  270. },
  271. true);
  272. }
  273. void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
  274. furi_assert(button_menu);
  275. with_view_model(
  276. button_menu->view, ButtonMenuModel * model, { model->header = header; }, true);
  277. }
  278. ButtonMenuItem* button_menu_add_item(
  279. ButtonMenu* button_menu,
  280. const char* label,
  281. int32_t index,
  282. ButtonMenuItemCallback callback,
  283. ButtonMenuItemType type,
  284. void* callback_context) {
  285. ButtonMenuItem* item = NULL;
  286. furi_assert(label);
  287. furi_assert(button_menu);
  288. with_view_model(
  289. button_menu->view,
  290. ButtonMenuModel * model,
  291. {
  292. item = ButtonMenuItemArray_push_new(model->items);
  293. item->label = label;
  294. item->index = index;
  295. item->type = type;
  296. item->callback = callback;
  297. item->callback_context = callback_context;
  298. },
  299. true);
  300. return item;
  301. }
  302. ButtonMenu* button_menu_alloc(void) {
  303. ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
  304. button_menu->view = view_alloc();
  305. view_set_orientation(button_menu->view, ViewOrientationVertical);
  306. view_set_context(button_menu->view, button_menu);
  307. view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
  308. view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
  309. view_set_input_callback(button_menu->view, button_menu_view_input_callback);
  310. with_view_model(
  311. button_menu->view,
  312. ButtonMenuModel * model,
  313. {
  314. ButtonMenuItemArray_init(model->items);
  315. model->position = 0;
  316. model->header = NULL;
  317. },
  318. true);
  319. button_menu->freeze_input = false;
  320. return button_menu;
  321. }
  322. void button_menu_free(ButtonMenu* button_menu) {
  323. furi_assert(button_menu);
  324. with_view_model(
  325. button_menu->view,
  326. ButtonMenuModel * model,
  327. { ButtonMenuItemArray_clear(model->items); },
  328. true);
  329. view_free(button_menu->view);
  330. free(button_menu);
  331. }
  332. void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
  333. furi_assert(button_menu);
  334. with_view_model(
  335. button_menu->view,
  336. ButtonMenuModel * model,
  337. {
  338. size_t item_position = 0;
  339. ButtonMenuItemArray_it_t it;
  340. for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
  341. ButtonMenuItemArray_next(it), ++item_position) {
  342. if((uint32_t)ButtonMenuItemArray_cref(it)->index == index) {
  343. model->position = item_position;
  344. break;
  345. }
  346. }
  347. },
  348. true);
  349. }