subbrute_i.h 1.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384
  1. #pragma once
  2. #include <furi.h>
  3. #include <furi_hal.h>
  4. #include <input/input.h>
  5. #include <notification/notification.h>
  6. #include <notification/notification_messages.h>
  7. #include <gui/gui.h>
  8. #include <gui/view_dispatcher.h>
  9. #include <gui/view_stack.h>
  10. #include <gui/scene_manager.h>
  11. #include <gui/modules/text_input.h>
  12. #include <gui/modules/popup.h>
  13. #include <gui/modules/widget.h>
  14. #include <gui/modules/loading.h>
  15. #include <gui/modules/variable_item_list.h>
  16. #include "subghz_bruteforcer_icons.h"
  17. #include <dialogs/dialogs.h>
  18. #include <notification/notification.h>
  19. #include <notification/notification_messages.h>
  20. #include "subbrute.h"
  21. #include "subbrute_device.h"
  22. #include "helpers/subbrute_worker.h"
  23. #include "views/subbrute_attack_view.h"
  24. #include "views/subbrute_main_view.h"
  25. #define SUBBRUTEFORCER_VER "Sub-GHz BruteForcer 3.8"
  26. #ifdef FURI_DEBUG
  27. //#define SUBBRUTE_FAST_TRACK false
  28. #endif
  29. typedef enum {
  30. SubBruteViewNone,
  31. SubBruteViewMain,
  32. SubBruteViewAttack,
  33. SubBruteViewTextInput,
  34. SubBruteViewDialogEx,
  35. SubBruteViewPopup,
  36. SubBruteViewWidget,
  37. SubBruteViewStack,
  38. SubBruteViewVarList,
  39. } SubBruteView;
  40. struct SubBruteState {
  41. // GUI elements
  42. NotificationApp* notifications;
  43. Gui* gui;
  44. ViewDispatcher* view_dispatcher;
  45. ViewStack* view_stack;
  46. TextInput* text_input;
  47. Popup* popup;
  48. Widget* widget;
  49. VariableItemList* var_list;
  50. DialogsApp* dialogs;
  51. const SubGhzDevice* radio_device;
  52. // Text store
  53. char text_store[SUBBRUTE_MAX_LEN_NAME];
  54. FuriString* file_path;
  55. // Views
  56. SubBruteMainView* view_main;
  57. SubBruteAttackView* view_attack;
  58. SubBruteView current_view;
  59. // Scene
  60. SceneManager* scene_manager;
  61. // SubBruteDevice
  62. SubBruteDevice* device;
  63. // SubBruteWorker
  64. SubBruteWorker* worker;
  65. };
  66. void subbrute_show_loading_popup(void* context, bool show);
  67. void subbrute_text_input_callback(void* context);
  68. void subbrute_popup_closed_callback(void* context);