flip_world.h 4.2 KB

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  1. #pragma once
  2. #include <easy_flipper/easy_flipper.h>
  3. #include <flipper_http/flipper_http.h>
  4. #include <font/font.h>
  5. // added by Derek Jamison to lower memory usage
  6. #undef FURI_LOG_E
  7. #define FURI_LOG_E(tag, msg, ...)
  8. #undef FURI_LOG_I
  9. #define FURI_LOG_I(tag, msg, ...)
  10. #undef FURI_LOG_D
  11. #define FURI_LOG_D(tag, msg, ...)
  12. //
  13. #define TAG "FlipWorld"
  14. #define VERSION "0.8.3"
  15. #define VERSION_TAG TAG " " FAP_VERSION
  16. //
  17. // Define the submenu items for our FlipWorld application
  18. typedef enum
  19. {
  20. FlipWorldSubmenuIndexPvE,
  21. FlipWorldSubmenuIndexStory,
  22. FlipWorldSubmenuIndexPvP,
  23. FlipWorldSubmenuIndexGameSubmenu,
  24. FlipWorldSubmenuIndexMessage,
  25. FlipWorldSubmenuIndexSettings,
  26. FlipWorldSubmenuIndexWiFiSettings,
  27. FlipWorldSubmenuIndexGameSettings,
  28. FlipWorldSubmenuIndexUserSettings,
  29. FlipWorldSubmenuIndexLobby,
  30. } FlipWorldSubmenuIndex;
  31. // Define a single view for our FlipWorld application
  32. typedef enum
  33. {
  34. FlipWorldViewSubmenu, // The submenu
  35. FlipWorldViewGameSubmenu, // The game submenu
  36. FlipWorldViewSubmenuOther, // The submenu used by settings and lobby
  37. FlipWorldViewMessage, // The about, loading screen
  38. FlipWorldViewSettings, // The settings screen
  39. FlipWorldViewLobby, // The lobby screen
  40. FlipWorldViewWaitingLobby, // The waiting lobby screen
  41. FlipWorldViewVariableItemList, // The variable item list screen
  42. FlipWorldViewTextInput, // The text input screen
  43. //
  44. FlipWorldViewWidgetResult, // The text box that displays the random fact
  45. FlipWorldViewLoader, // The loader screen retrieves data from the internet
  46. } FlipWorldView;
  47. // Define a custom event for our FlipWorld application
  48. typedef enum
  49. {
  50. FlipWorldCustomEventProcess,
  51. FlipWorldCustomEventPlay, // Play the game
  52. } FlipWorldCustomEvent;
  53. // Each screen will have its own view
  54. typedef struct
  55. {
  56. View *view_loader;
  57. Widget *widget_result;
  58. //
  59. ViewDispatcher *view_dispatcher; // Switches between our views
  60. View *view_message; // The about, loading screen
  61. Submenu *submenu; // The submenu
  62. Submenu *submenu_game; // The game submenu
  63. Submenu *submenu_other; // submenu used by settings and lobby
  64. VariableItemList *variable_item_list; // The variable item list (settngs)
  65. VariableItem *variable_item_wifi_ssid; // The variable item for WiFi SSID
  66. VariableItem *variable_item_wifi_pass; // The variable item for WiFi password
  67. //
  68. VariableItem *variable_item_game_fps; // The variable item for Game FPS
  69. VariableItem *variable_item_game_screen_always_on; // The variable item for Screen always on
  70. VariableItem *variable_item_game_download_world; // The variable item for Download world
  71. VariableItem *variable_item_game_sound_on; // The variable item for Sound on
  72. VariableItem *variable_item_game_vibration_on; // The variable item for Vibration on
  73. VariableItem *variable_item_game_player_sprite; // The variable item for Player sprite
  74. VariableItem *variable_item_game_vgm_x; // The variable item for VGM X
  75. VariableItem *variable_item_game_vgm_y; // The variable item for VGM Y
  76. //
  77. VariableItem *variable_item_user_username; // The variable item for the User username
  78. VariableItem *variable_item_user_password; // The variable item for the User password
  79. UART_TextInput *text_input; // The text input
  80. char *text_input_buffer; // Buffer for the text input
  81. char *text_input_temp_buffer; // Temporary buffer for the text input
  82. uint32_t text_input_buffer_size; // Size of the text input buffer
  83. //
  84. } FlipWorldApp;
  85. extern char *fps_choices_str[];
  86. extern uint8_t fps_index;
  87. extern char *yes_or_no_choices[];
  88. extern uint8_t screen_always_on_index;
  89. extern uint8_t sound_on_index;
  90. extern uint8_t vibration_on_index;
  91. extern char *player_sprite_choices[];
  92. extern uint8_t player_sprite_index;
  93. extern char *vgm_levels[];
  94. extern uint8_t vgm_x_index;
  95. extern uint8_t vgm_y_index;
  96. extern uint8_t game_mode_index;
  97. float atof_(const char *nptr);
  98. float atof_furi(const FuriString *nptr);
  99. bool is_str(const char *src, const char *dst);
  100. bool is_enough_heap(size_t heap_size, bool check_blocks);