bt_hid_media.c 7.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204
  1. #include "bt_hid_media.h"
  2. #include <furi.h>
  3. #include <furi_hal_bt_hid.h>
  4. #include <furi_hal_usb_hid.h>
  5. #include <gui/elements.h>
  6. struct BtHidMedia {
  7. View* view;
  8. };
  9. typedef struct {
  10. bool left_pressed;
  11. bool up_pressed;
  12. bool right_pressed;
  13. bool down_pressed;
  14. bool ok_pressed;
  15. bool connected;
  16. } BtHidMediaModel;
  17. static void bt_hid_media_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
  18. canvas_draw_triangle(canvas, x, y, 5, 3, dir);
  19. if(dir == CanvasDirectionBottomToTop) {
  20. canvas_draw_dot(canvas, x, y - 1);
  21. } else if(dir == CanvasDirectionTopToBottom) {
  22. canvas_draw_dot(canvas, x, y + 1);
  23. } else if(dir == CanvasDirectionRightToLeft) {
  24. canvas_draw_dot(canvas, x - 1, y);
  25. } else if(dir == CanvasDirectionLeftToRight) {
  26. canvas_draw_dot(canvas, x + 1, y);
  27. }
  28. }
  29. static void bt_hid_media_draw_callback(Canvas* canvas, void* context) {
  30. furi_assert(context);
  31. BtHidMediaModel* model = context;
  32. // Header
  33. if(model->connected) {
  34. canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
  35. } else {
  36. canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
  37. }
  38. canvas_set_font(canvas, FontPrimary);
  39. elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Media");
  40. canvas_set_font(canvas, FontSecondary);
  41. // Keypad circles
  42. canvas_draw_icon(canvas, 76, 8, &I_Circles_47x47);
  43. // Up
  44. if(model->up_pressed) {
  45. canvas_set_bitmap_mode(canvas, 1);
  46. canvas_draw_icon(canvas, 93, 9, &I_Pressed_Button_13x13);
  47. canvas_set_bitmap_mode(canvas, 0);
  48. canvas_set_color(canvas, ColorWhite);
  49. }
  50. canvas_draw_icon(canvas, 96, 12, &I_Volup_8x6);
  51. canvas_set_color(canvas, ColorBlack);
  52. // Down
  53. if(model->down_pressed) {
  54. canvas_set_bitmap_mode(canvas, 1);
  55. canvas_draw_icon(canvas, 93, 41, &I_Pressed_Button_13x13);
  56. canvas_set_bitmap_mode(canvas, 0);
  57. canvas_set_color(canvas, ColorWhite);
  58. }
  59. canvas_draw_icon(canvas, 96, 45, &I_Voldwn_6x6);
  60. canvas_set_color(canvas, ColorBlack);
  61. // Left
  62. if(model->left_pressed) {
  63. canvas_set_bitmap_mode(canvas, 1);
  64. canvas_draw_icon(canvas, 77, 25, &I_Pressed_Button_13x13);
  65. canvas_set_bitmap_mode(canvas, 0);
  66. canvas_set_color(canvas, ColorWhite);
  67. }
  68. bt_hid_media_draw_arrow(canvas, 82, 31, CanvasDirectionRightToLeft);
  69. bt_hid_media_draw_arrow(canvas, 86, 31, CanvasDirectionRightToLeft);
  70. canvas_set_color(canvas, ColorBlack);
  71. // Right
  72. if(model->right_pressed) {
  73. canvas_set_bitmap_mode(canvas, 1);
  74. canvas_draw_icon(canvas, 109, 25, &I_Pressed_Button_13x13);
  75. canvas_set_bitmap_mode(canvas, 0);
  76. canvas_set_color(canvas, ColorWhite);
  77. }
  78. bt_hid_media_draw_arrow(canvas, 112, 31, CanvasDirectionLeftToRight);
  79. bt_hid_media_draw_arrow(canvas, 116, 31, CanvasDirectionLeftToRight);
  80. canvas_set_color(canvas, ColorBlack);
  81. // Ok
  82. if(model->ok_pressed) {
  83. canvas_draw_icon(canvas, 93, 25, &I_Pressed_Button_13x13);
  84. canvas_set_color(canvas, ColorWhite);
  85. }
  86. bt_hid_media_draw_arrow(canvas, 96, 31, CanvasDirectionLeftToRight);
  87. canvas_draw_line(canvas, 100, 29, 100, 33);
  88. canvas_draw_line(canvas, 102, 29, 102, 33);
  89. canvas_set_color(canvas, ColorBlack);
  90. // Exit
  91. canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
  92. canvas_set_font(canvas, FontSecondary);
  93. elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
  94. }
  95. static void bt_hid_media_process_press(BtHidMedia* bt_hid_media, InputEvent* event) {
  96. with_view_model(
  97. bt_hid_media->view,
  98. BtHidMediaModel * model,
  99. {
  100. if(event->key == InputKeyUp) {
  101. model->up_pressed = true;
  102. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_VOLUME_INCREMENT);
  103. } else if(event->key == InputKeyDown) {
  104. model->down_pressed = true;
  105. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_VOLUME_DECREMENT);
  106. } else if(event->key == InputKeyLeft) {
  107. model->left_pressed = true;
  108. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  109. } else if(event->key == InputKeyRight) {
  110. model->right_pressed = true;
  111. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_SCAN_NEXT_TRACK);
  112. } else if(event->key == InputKeyOk) {
  113. model->ok_pressed = true;
  114. furi_hal_bt_hid_consumer_key_press(HID_CONSUMER_PLAY_PAUSE);
  115. }
  116. },
  117. true);
  118. }
  119. static void bt_hid_media_process_release(BtHidMedia* bt_hid_media, InputEvent* event) {
  120. with_view_model(
  121. bt_hid_media->view,
  122. BtHidMediaModel * model,
  123. {
  124. if(event->key == InputKeyUp) {
  125. model->up_pressed = false;
  126. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_VOLUME_INCREMENT);
  127. } else if(event->key == InputKeyDown) {
  128. model->down_pressed = false;
  129. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_VOLUME_DECREMENT);
  130. } else if(event->key == InputKeyLeft) {
  131. model->left_pressed = false;
  132. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_SCAN_PREVIOUS_TRACK);
  133. } else if(event->key == InputKeyRight) {
  134. model->right_pressed = false;
  135. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_SCAN_NEXT_TRACK);
  136. } else if(event->key == InputKeyOk) {
  137. model->ok_pressed = false;
  138. furi_hal_bt_hid_consumer_key_release(HID_CONSUMER_PLAY_PAUSE);
  139. }
  140. },
  141. true);
  142. }
  143. static bool bt_hid_media_input_callback(InputEvent* event, void* context) {
  144. furi_assert(context);
  145. BtHidMedia* bt_hid_media = context;
  146. bool consumed = false;
  147. if(event->type == InputTypePress) {
  148. bt_hid_media_process_press(bt_hid_media, event);
  149. consumed = true;
  150. } else if(event->type == InputTypeRelease) {
  151. bt_hid_media_process_release(bt_hid_media, event);
  152. consumed = true;
  153. } else if(event->type == InputTypeShort) {
  154. if(event->key == InputKeyBack) {
  155. furi_hal_bt_hid_consumer_key_release_all();
  156. }
  157. }
  158. return consumed;
  159. }
  160. BtHidMedia* bt_hid_media_alloc() {
  161. BtHidMedia* bt_hid_media = malloc(sizeof(BtHidMedia));
  162. bt_hid_media->view = view_alloc();
  163. view_set_context(bt_hid_media->view, bt_hid_media);
  164. view_allocate_model(bt_hid_media->view, ViewModelTypeLocking, sizeof(BtHidMediaModel));
  165. view_set_draw_callback(bt_hid_media->view, bt_hid_media_draw_callback);
  166. view_set_input_callback(bt_hid_media->view, bt_hid_media_input_callback);
  167. return bt_hid_media;
  168. }
  169. void bt_hid_media_free(BtHidMedia* bt_hid_media) {
  170. furi_assert(bt_hid_media);
  171. view_free(bt_hid_media->view);
  172. free(bt_hid_media);
  173. }
  174. View* bt_hid_media_get_view(BtHidMedia* bt_hid_media) {
  175. furi_assert(bt_hid_media);
  176. return bt_hid_media->view;
  177. }
  178. void bt_hid_media_set_connected_status(BtHidMedia* bt_hid_media, bool connected) {
  179. furi_assert(bt_hid_media);
  180. with_view_model(
  181. bt_hid_media->view, BtHidMediaModel * model, { model->connected = connected; }, true);
  182. }