flipchess.c 6.1 KB

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  1. #include "flipchess.h"
  2. #include "helpers/flipchess_haptic.h"
  3. bool flipchess_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. FlipChess* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void flipchess_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. FlipChess* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. //leave app if back button pressed
  14. bool flipchess_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. FlipChess* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. static void text_input_callback(void* context) {
  20. furi_assert(context);
  21. FlipChess* app = context;
  22. bool handled = false;
  23. // check that there is text in the input
  24. if(strlen(app->input_text) > 0) {
  25. if(app->input_state == FlipChessTextInputGame) {
  26. if(app->import_game == 1) {
  27. strncpy(app->import_game_text, app->input_text, TEXT_SIZE);
  28. uint8_t status = FlipChessStatusNone;
  29. if(status == FlipChessStatusNone) {
  30. //notification_message(app->notification, &sequence_blink_cyan_100);
  31. flipchess_play_happy_bump(app);
  32. } else {
  33. //notification_message(app->notification, &sequence_blink_red_100);
  34. flipchess_play_long_bump(app);
  35. }
  36. }
  37. // reset input state
  38. app->input_state = FlipChessTextInputDefault;
  39. handled = true;
  40. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
  41. }
  42. }
  43. if(!handled) {
  44. // reset input state
  45. app->input_state = FlipChessTextInputDefault;
  46. view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdMenu);
  47. }
  48. }
  49. FlipChess* flipchess_app_alloc() {
  50. FlipChess* app = malloc(sizeof(FlipChess));
  51. app->gui = furi_record_open(RECORD_GUI);
  52. app->notification = furi_record_open(RECORD_NOTIFICATION);
  53. //Turn backlight on, believe me this makes testing your app easier
  54. notification_message(app->notification, &sequence_display_backlight_on);
  55. //Scene additions
  56. app->view_dispatcher = view_dispatcher_alloc();
  57. app->scene_manager = scene_manager_alloc(&flipchess_scene_handlers, app);
  58. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  59. view_dispatcher_set_navigation_event_callback(
  60. app->view_dispatcher, flipchess_navigation_event_callback);
  61. view_dispatcher_set_tick_event_callback(
  62. app->view_dispatcher, flipchess_tick_event_callback, 100);
  63. view_dispatcher_set_custom_event_callback(
  64. app->view_dispatcher, flipchess_custom_event_callback);
  65. // Settings
  66. app->haptic = FlipChessHapticOn;
  67. app->white_mode = FlipChessPlayerHuman;
  68. app->black_mode = FlipChessPlayerAI1;
  69. // Startscreen
  70. app->sound = 0;
  71. // Main menu
  72. app->import_game = 0;
  73. // Text input
  74. app->input_state = FlipChessTextInputDefault;
  75. app->submenu = submenu_alloc();
  76. view_dispatcher_add_view(
  77. app->view_dispatcher, FlipChessViewIdMenu, submenu_get_view(app->submenu));
  78. app->flipchess_startscreen = flipchess_startscreen_alloc();
  79. view_dispatcher_add_view(
  80. app->view_dispatcher,
  81. FlipChessViewIdStartscreen,
  82. flipchess_startscreen_get_view(app->flipchess_startscreen));
  83. app->flipchess_scene_1 = flipchess_scene_1_alloc();
  84. view_dispatcher_add_view(
  85. app->view_dispatcher,
  86. FlipChessViewIdScene1,
  87. flipchess_scene_1_get_view(app->flipchess_scene_1));
  88. app->variable_item_list = variable_item_list_alloc();
  89. view_dispatcher_add_view(
  90. app->view_dispatcher,
  91. FlipChessViewIdSettings,
  92. variable_item_list_get_view(app->variable_item_list));
  93. app->text_input = text_input_alloc();
  94. text_input_set_result_callback(
  95. app->text_input,
  96. text_input_callback,
  97. (void*)app,
  98. app->input_text,
  99. TEXT_BUFFER_SIZE,
  100. //clear default text
  101. true);
  102. text_input_set_header_text(app->text_input, "Input");
  103. view_dispatcher_add_view(
  104. app->view_dispatcher, FlipChessViewIdTextInput, text_input_get_view(app->text_input));
  105. //End Scene Additions
  106. return app;
  107. }
  108. void flipchess_app_free(FlipChess* app) {
  109. furi_assert(app);
  110. // Scene manager
  111. scene_manager_free(app->scene_manager);
  112. // View Dispatcher
  113. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdMenu);
  114. submenu_free(app->submenu);
  115. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdStartscreen);
  116. flipchess_startscreen_free(app->flipchess_startscreen);
  117. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdScene1);
  118. flipchess_scene_1_free(app->flipchess_scene_1);
  119. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdSettings);
  120. variable_item_list_free(app->variable_item_list);
  121. view_dispatcher_remove_view(app->view_dispatcher, FlipChessViewIdTextInput);
  122. text_input_free(app->text_input);
  123. view_dispatcher_free(app->view_dispatcher);
  124. furi_record_close(RECORD_GUI);
  125. app->gui = NULL;
  126. app->notification = NULL;
  127. //Remove whatever is left
  128. //memzero(app, sizeof(FlipChess));
  129. free(app);
  130. }
  131. int32_t flipchess_app(void* p) {
  132. UNUSED(p);
  133. FlipChess* app = flipchess_app_alloc();
  134. // Disabled because causes exit on custom firmwares such as RM
  135. /*if(!furi_hal_region_is_provisioned()) {
  136. flipchess_app_free(app);
  137. return 1;
  138. }*/
  139. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  140. scene_manager_next_scene(
  141. app->scene_manager, FlipChessSceneStartscreen); //Start with start screen
  142. //scene_manager_next_scene(app->scene_manager, FlipChessSceneMenu); //if you want to directly start with Menu
  143. furi_hal_random_init();
  144. // furi_hal_power_suppress_charge_enter();
  145. view_dispatcher_run(app->view_dispatcher);
  146. // furi_hal_power_suppress_charge_exit();
  147. flipchess_app_free(app);
  148. return 0;
  149. }