scene_director.c 4.1 KB

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  1. #include "../types/common.h"
  2. #include "scene_director.h"
  3. #include "authenticate/totp_scene_authenticate.h"
  4. #include "generate_token/totp_scene_generate_token.h"
  5. #include "add_new_token/totp_scene_add_new_token.h"
  6. #include "token_menu/totp_scene_token_menu.h"
  7. #include "app_settings/totp_app_settings.h"
  8. void totp_scene_director_activate_scene(PluginState* const plugin_state, Scene scene, const void* context) {
  9. plugin_state->changing_scene = true;
  10. totp_scene_director_deactivate_active_scene(plugin_state);
  11. switch (scene) {
  12. case TotpSceneGenerateToken:
  13. totp_scene_generate_token_activate(plugin_state, context);
  14. break;
  15. case TotpSceneAuthentication:
  16. totp_scene_authenticate_activate(plugin_state);
  17. break;
  18. case TotpSceneAddNewToken:
  19. totp_scene_add_new_token_activate(plugin_state, context);
  20. break;
  21. case TotpSceneTokenMenu:
  22. totp_scene_token_menu_activate(plugin_state, context);
  23. break;
  24. case TotpSceneAppSettings:
  25. totp_scene_app_settings_activate(plugin_state, context);
  26. break;
  27. }
  28. plugin_state->current_scene = scene;
  29. plugin_state->changing_scene = false;
  30. }
  31. void totp_scene_director_deactivate_active_scene(PluginState* const plugin_state) {
  32. switch (plugin_state->current_scene) {
  33. case TotpSceneGenerateToken:
  34. totp_scene_generate_token_deactivate(plugin_state);
  35. break;
  36. case TotpSceneAuthentication:
  37. totp_scene_authenticate_deactivate(plugin_state);
  38. break;
  39. case TotpSceneAddNewToken:
  40. totp_scene_add_new_token_deactivate(plugin_state);
  41. break;
  42. case TotpSceneTokenMenu:
  43. totp_scene_token_menu_deactivate(plugin_state);
  44. break;
  45. case TotpSceneAppSettings:
  46. totp_scene_app_settings_deactivate(plugin_state);
  47. break;
  48. }
  49. }
  50. void totp_scene_director_init_scenes(PluginState* const plugin_state) {
  51. totp_scene_authenticate_init(plugin_state);
  52. totp_scene_generate_token_init(plugin_state);
  53. totp_scene_add_new_token_init(plugin_state);
  54. totp_scene_token_menu_init(plugin_state);
  55. totp_scene_app_settings_init(plugin_state);
  56. }
  57. void totp_scene_director_render(Canvas* const canvas, PluginState* const plugin_state) {
  58. switch (plugin_state->current_scene) {
  59. case TotpSceneGenerateToken:
  60. totp_scene_generate_token_render(canvas, plugin_state);
  61. break;
  62. case TotpSceneAuthentication:
  63. totp_scene_authenticate_render(canvas, plugin_state);
  64. break;
  65. case TotpSceneAddNewToken:
  66. totp_scene_add_new_token_render(canvas, plugin_state);
  67. break;
  68. case TotpSceneTokenMenu:
  69. totp_scene_token_menu_render(canvas, plugin_state);
  70. break;
  71. case TotpSceneAppSettings:
  72. totp_scene_app_settings_render(canvas, plugin_state);
  73. break;
  74. }
  75. }
  76. void totp_scene_director_dispose(PluginState* const plugin_state) {
  77. totp_scene_generate_token_free(plugin_state);
  78. totp_scene_authenticate_free(plugin_state);
  79. totp_scene_add_new_token_free(plugin_state);
  80. totp_scene_token_menu_free(plugin_state);
  81. totp_scene_app_settings_free(plugin_state);
  82. }
  83. bool totp_scene_director_handle_event(PluginEvent* const event, PluginState* const plugin_state) {
  84. bool processing = true;
  85. switch (plugin_state->current_scene) {
  86. case TotpSceneGenerateToken:
  87. processing = totp_scene_generate_token_handle_event(event, plugin_state);
  88. break;
  89. case TotpSceneAuthentication:
  90. processing = totp_scene_authenticate_handle_event(event, plugin_state);
  91. break;
  92. case TotpSceneAddNewToken:
  93. processing = totp_scene_add_new_token_handle_event(event, plugin_state);
  94. break;
  95. case TotpSceneTokenMenu:
  96. processing = totp_scene_token_menu_handle_event(event, plugin_state);
  97. break;
  98. case TotpSceneAppSettings:
  99. processing = totp_scene_app_settings_handle_event(event, plugin_state);
  100. break;
  101. }
  102. return processing;
  103. }