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- #include <src/include/pokemon_app.h>
- #include <src/scenes/include/pokemon_scene.h>
- void pokemon_scene_trade_on_enter(void* context) {
- PokemonFap* pokemon_fap = (PokemonFap*)context;
- // switch to select pokemon scene
- // Note for the future, this might make sense to setup and teardown each view
- // at runtime rather than at the start?
- view_dispatcher_switch_to_view(pokemon_fap->view_dispatcher, AppViewTrade);
- }
- bool pokemon_scene_trade_on_event(void* context, SceneManagerEvent event) {
- UNUSED(context);
- UNUSED(event);
- return false;
- }
- void pokemon_scene_trade_on_exit(void* context) {
- UNUSED(context);
- }
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