mag_scene_save_name.c 3.1 KB

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  1. #include <lib/toolbox/random_name.h>
  2. #include "../mag_i.h"
  3. void mag_scene_save_name_on_enter(void* context) {
  4. Mag* mag = context;
  5. TextInput* text_input = mag->text_input;
  6. FuriString* folder_path;
  7. folder_path = furi_string_alloc();
  8. bool key_name_is_empty = furi_string_empty(mag->file_name);
  9. if(key_name_is_empty) {
  10. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  11. set_random_name(mag->text_store, MAG_TEXT_STORE_SIZE);
  12. furi_string_set(folder_path, MAG_APP_FOLDER);
  13. } else {
  14. mag_text_store_set(mag, "%s", furi_string_get_cstr(mag->file_name));
  15. path_extract_dirname(furi_string_get_cstr(mag->file_path), folder_path);
  16. }
  17. text_input_set_header_text(text_input, "Name the card");
  18. text_input_set_result_callback(
  19. text_input,
  20. mag_text_input_callback,
  21. mag,
  22. mag->text_store,
  23. MAG_KEY_NAME_SIZE,
  24. key_name_is_empty);
  25. FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), mag->text_store);
  26. ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
  27. furi_string_get_cstr(folder_path),
  28. MAG_APP_EXTENSION,
  29. furi_string_get_cstr(mag->file_name));
  30. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  31. furi_string_free(folder_path);
  32. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewTextInput);
  33. }
  34. bool mag_scene_save_name_on_event(void* context, SceneManagerEvent event) {
  35. Mag* mag = context;
  36. SceneManager* scene_manager = mag->scene_manager;
  37. bool consumed = false;
  38. if(event.type == SceneManagerEventTypeCustom) {
  39. if(event.event == MagEventNext) {
  40. consumed = true;
  41. if(!furi_string_empty(mag->file_name)) {
  42. mag_delete_key(mag);
  43. }
  44. furi_string_set(mag->file_name, mag->text_store);
  45. if(mag_save_key(mag)) {
  46. scene_manager_next_scene(scene_manager, MagSceneSaveSuccess);
  47. if(scene_manager_has_previous_scene(scene_manager, MagSceneSavedKeyMenu)) {
  48. // Nothing, do not count editing as saving
  49. //} else if(scene_manager_has_previous_scene(scene_manager, MagSceneSaveType)) {
  50. //DOLPHIN_DEED(DolphinDeedRfidAdd);
  51. // TODO: replace dolphin deed!
  52. } else {
  53. //DOLPHIN_DEED(DolphinDeedRfidSave);
  54. // TODO: replace dolphin deed!
  55. }
  56. } else {
  57. //scene_manager_search_and_switch_to_previous_scene(
  58. // scene_manager, MagSceneReadKeyMenu);
  59. // TODO: Replace with appropriate scene! No read scene prior if adding manually...
  60. }
  61. }
  62. }
  63. return consumed;
  64. }
  65. void mag_scene_save_name_on_exit(void* context) {
  66. Mag* mag = context;
  67. TextInput* text_input = mag->text_input;
  68. void* validator_context = text_input_get_validator_callback_context(text_input);
  69. text_input_set_validator(text_input, NULL, NULL);
  70. validator_is_file_free((ValidatorIsFile*)validator_context);
  71. text_input_reset(text_input);
  72. }