menu.c 5.5 KB

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  1. #include "menu.h"
  2. #include <m-array.h>
  3. #include <gui/elements.h>
  4. #include <furi.h>
  5. struct Menu {
  6. View* view;
  7. };
  8. typedef struct {
  9. const char* label;
  10. IconAnimation* icon;
  11. uint32_t index;
  12. MenuItemCallback callback;
  13. void* callback_context;
  14. } MenuItem;
  15. ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
  16. typedef struct {
  17. MenuItemArray_t items;
  18. uint8_t position;
  19. } MenuModel;
  20. static void menu_process_up(Menu* menu);
  21. static void menu_process_down(Menu* menu);
  22. static void menu_process_ok(Menu* menu);
  23. static void menu_draw_callback(Canvas* canvas, void* _model) {
  24. MenuModel* model = _model;
  25. canvas_clear(canvas);
  26. uint8_t position = model->position;
  27. size_t items_count = MenuItemArray_size(model->items);
  28. if(items_count) {
  29. MenuItem* item;
  30. size_t shift_position;
  31. // First line
  32. canvas_set_font(canvas, FontSecondary);
  33. shift_position = (0 + position + items_count - 1) % items_count;
  34. item = MenuItemArray_get(model->items, shift_position);
  35. if(item->icon) {
  36. canvas_draw_icon_animation(canvas, 4, 3, item->icon);
  37. icon_animation_stop(item->icon);
  38. }
  39. canvas_draw_str(canvas, 22, 14, item->label);
  40. // Second line main
  41. canvas_set_font(canvas, FontPrimary);
  42. shift_position = (1 + position + items_count - 1) % items_count;
  43. item = MenuItemArray_get(model->items, shift_position);
  44. if(item->icon) {
  45. canvas_draw_icon_animation(canvas, 4, 25, item->icon);
  46. icon_animation_start(item->icon);
  47. }
  48. canvas_draw_str(canvas, 22, 36, item->label);
  49. // Third line
  50. canvas_set_font(canvas, FontSecondary);
  51. shift_position = (2 + position + items_count - 1) % items_count;
  52. item = MenuItemArray_get(model->items, shift_position);
  53. if(item->icon) {
  54. canvas_draw_icon_animation(canvas, 4, 47, item->icon);
  55. icon_animation_stop(item->icon);
  56. }
  57. canvas_draw_str(canvas, 22, 58, item->label);
  58. // Frame and scrollbar
  59. elements_frame(canvas, 0, 21, 128 - 5, 21);
  60. elements_scrollbar(canvas, position, items_count);
  61. } else {
  62. canvas_draw_str(canvas, 2, 32, "Empty");
  63. elements_scrollbar(canvas, 0, 0);
  64. }
  65. }
  66. static bool menu_input_callback(InputEvent* event, void* context) {
  67. Menu* menu = context;
  68. bool consumed = false;
  69. if(event->type == InputTypeShort) {
  70. if(event->key == InputKeyUp) {
  71. consumed = true;
  72. menu_process_up(menu);
  73. } else if(event->key == InputKeyDown) {
  74. consumed = true;
  75. menu_process_down(menu);
  76. } else if(event->key == InputKeyOk) {
  77. consumed = true;
  78. menu_process_ok(menu);
  79. }
  80. }
  81. return consumed;
  82. }
  83. Menu* menu_alloc() {
  84. Menu* menu = furi_alloc(sizeof(Menu));
  85. menu->view = view_alloc(menu->view);
  86. view_set_context(menu->view, menu);
  87. view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
  88. view_set_draw_callback(menu->view, menu_draw_callback);
  89. view_set_input_callback(menu->view, menu_input_callback);
  90. with_view_model(
  91. menu->view, (MenuModel * model) {
  92. MenuItemArray_init(model->items);
  93. model->position = 0;
  94. return true;
  95. });
  96. return menu;
  97. }
  98. void menu_free(Menu* menu) {
  99. furi_assert(menu);
  100. with_view_model(
  101. menu->view, (MenuModel * model) {
  102. MenuItemArray_clear(model->items);
  103. return true;
  104. });
  105. view_free(menu->view);
  106. free(menu);
  107. }
  108. View* menu_get_view(Menu* menu) {
  109. furi_assert(menu);
  110. return (menu->view);
  111. }
  112. void menu_add_item(
  113. Menu* menu,
  114. const char* label,
  115. IconAnimation* icon,
  116. uint32_t index,
  117. MenuItemCallback callback,
  118. void* context) {
  119. furi_assert(menu);
  120. furi_assert(label);
  121. MenuItem* item = NULL;
  122. with_view_model(
  123. menu->view, (MenuModel * model) {
  124. item = MenuItemArray_push_new(model->items);
  125. item->label = label;
  126. item->icon = icon;
  127. item->index = index;
  128. item->callback = callback;
  129. item->callback_context = context;
  130. return true;
  131. });
  132. }
  133. void menu_clean(Menu* menu) {
  134. furi_assert(menu);
  135. with_view_model(
  136. menu->view, (MenuModel * model) {
  137. MenuItemArray_clean(model->items);
  138. model->position = 0;
  139. return true;
  140. });
  141. }
  142. static void menu_process_up(Menu* menu) {
  143. with_view_model(
  144. menu->view, (MenuModel * model) {
  145. if(model->position > 0) {
  146. model->position--;
  147. } else {
  148. model->position = MenuItemArray_size(model->items) - 1;
  149. }
  150. return true;
  151. });
  152. }
  153. static void menu_process_down(Menu* menu) {
  154. with_view_model(
  155. menu->view, (MenuModel * model) {
  156. if(model->position < MenuItemArray_size(model->items) - 1) {
  157. model->position++;
  158. } else {
  159. model->position = 0;
  160. }
  161. return true;
  162. });
  163. }
  164. static void menu_process_ok(Menu* menu) {
  165. MenuItem* item = NULL;
  166. with_view_model(
  167. menu->view, (MenuModel * model) {
  168. if(model->position < MenuItemArray_size(model->items)) {
  169. item = MenuItemArray_get(model->items, model->position);
  170. }
  171. return true;
  172. });
  173. if(item && item->callback) {
  174. item->callback(item->callback_context, item->index);
  175. }
  176. }