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- #include "../mag_i.h"
- #define TAG "MagSceneEmulateConfig"
- enum MagSettingIndex {
- MagSettingIndexTx,
- MagSettingIndexTrack,
- MagSettingIndexReverse,
- MagSettingIndexClock,
- MagSettingIndexInterpacket,
- };
- #define TX_COUNT 2
- const char* const tx_text[TX_COUNT] = {
- "RFID",
- "A6/A7",
- };
- const bool tx_value[TX_COUNT] = {
- true,
- false,
- }; // placeholder; there is certainly going to be a smarter way to do this...
- #define TRACK_COUNT 3
- const char* const track_text[TRACK_COUNT] = {
- "ALL",
- "1",
- "2",
- };
- const uint32_t track_value[TRACK_COUNT] = {
- 0,
- 1,
- 2,
- }; // placeholder; will want a better way to designate both tracks. create a file akin to subghz_types.h?
- #define REVERSE_COUNT 2
- const char* const reverse_text[REVERSE_COUNT] = {
- "ON",
- "OFF",
- };
- const bool reverse_value[REVERSE_COUNT] = {
- true,
- false,
- };
- #define CLOCK_COUNT 15
- const char* const clock_text[CLOCK_COUNT] = {
- "200us",
- "220us",
- "240us",
- "250us",
- "260us",
- "280us",
- "300us",
- "325us",
- "350us",
- "375us",
- "400us",
- "450us",
- "500us",
- "600us",
- "700us",
- };
- const uint32_t clock_value[CLOCK_COUNT] = {
- 200,
- 220,
- 240,
- 250,
- 260,
- 280,
- 300,
- 325,
- 350,
- 375,
- 400,
- 450,
- 500,
- 600,
- 700,
- };
- #define INTERPACKET_COUNT 13
- const char* const interpacket_text[INTERPACKET_COUNT] = {
- "0us",
- "2us",
- "4us",
- "6us",
- "8us",
- "10us",
- "12us",
- "14us",
- "16us",
- "18us",
- "20us",
- "25us",
- "30us",
- };
- const uint32_t interpacket_value[INTERPACKET_COUNT] = {
- 0,
- 2,
- 4,
- 6,
- 8,
- 10,
- 12,
- 14,
- 16,
- 18,
- 20,
- 25,
- 30,
- };
- static void mag_scene_emulate_config_set_tx(VariableItem* item) {
- Mag* mag = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, tx_text[index]);
- UNUSED(mag);
- // TODO: set code
- };
- static void mag_scene_emulate_config_set_track(VariableItem* item) {
- Mag* mag = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, track_text[index]);
- UNUSED(mag);
- // TODO: set code
- };
- static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
- Mag* mag = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, reverse_text[index]);
- UNUSED(mag);
- // TODO: set code
- };
- static void mag_scene_emulate_config_set_clock(VariableItem* item) {
- Mag* mag = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, clock_text[index]);
- UNUSED(mag);
- // TODO: set code
- };
- static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
- Mag* mag = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, interpacket_text[index]);
- UNUSED(mag);
- // TODO: set code
- };
- void mag_scene_emulate_config_on_enter(void* context) {
- // TODO: retrieve current values from struct, rather than setting to default on setup
- Mag* mag = context;
- VariableItem* item;
- uint8_t value_index;
- // TX
- item = variable_item_list_add(
- mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
- value_index = value_index_bool(true, tx_value, TX_COUNT);
- scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, tx_text[value_index]);
- // Track
- item = variable_item_list_add(
- mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
- value_index = value_index_uint32(1, track_value, TRACK_COUNT);
- scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, track_text[value_index]);
- // Reverse
- item = variable_item_list_add(
- mag->variable_item_list,
- "Reverse:",
- REVERSE_COUNT,
- mag_scene_emulate_config_set_reverse,
- mag);
- value_index = value_index_bool(true, reverse_value, REVERSE_COUNT);
- scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, reverse_text[value_index]);
- // Clock
- item = variable_item_list_add(
- mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
- value_index = value_index_uint32(240, clock_value, CLOCK_COUNT);
- scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, clock_text[value_index]);
- // Interpacket
- item = variable_item_list_add(
- mag->variable_item_list,
- "Interpacket:",
- INTERPACKET_COUNT,
- mag_scene_emulate_config_set_interpacket,
- mag);
- value_index = value_index_uint32(10, interpacket_value, INTERPACKET_COUNT);
- scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, interpacket_text[value_index]);
- view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
- }
- bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
- Mag* mag = context;
- SceneManager* scene_manager = mag->scene_manager;
- bool consumed = false;
- UNUSED(mag);
- UNUSED(scene_manager);
- UNUSED(event);
- return consumed;
- }
- void mag_scene_emulate_config_on_exit(void* context) {
- Mag* mag = context;
- variable_item_list_set_selected_item(mag->variable_item_list, 0);
- variable_item_list_reset(mag->variable_item_list);
- // mag_last_settings_save?
- // scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
- }
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