mag_scene_emulate_config.c 6.3 KB

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  1. #include "../mag_i.h"
  2. #define TAG "MagSceneEmulateConfig"
  3. enum MagSettingIndex {
  4. MagSettingIndexTx,
  5. MagSettingIndexTrack,
  6. MagSettingIndexReverse,
  7. MagSettingIndexClock,
  8. MagSettingIndexInterpacket,
  9. };
  10. #define TX_COUNT 2
  11. const char* const tx_text[TX_COUNT] = {
  12. "RFID",
  13. "A6/A7",
  14. };
  15. const bool tx_value[TX_COUNT] = {
  16. true,
  17. false,
  18. }; // placeholder; there is certainly going to be a smarter way to do this...
  19. #define TRACK_COUNT 3
  20. const char* const track_text[TRACK_COUNT] = {
  21. "ALL",
  22. "1",
  23. "2",
  24. };
  25. const uint32_t track_value[TRACK_COUNT] = {
  26. 0,
  27. 1,
  28. 2,
  29. }; // placeholder; will want a better way to designate both tracks. create a file akin to subghz_types.h?
  30. #define REVERSE_COUNT 2
  31. const char* const reverse_text[REVERSE_COUNT] = {
  32. "ON",
  33. "OFF",
  34. };
  35. const bool reverse_value[REVERSE_COUNT] = {
  36. true,
  37. false,
  38. };
  39. #define CLOCK_COUNT 15
  40. const char* const clock_text[CLOCK_COUNT] = {
  41. "200us",
  42. "220us",
  43. "240us",
  44. "250us",
  45. "260us",
  46. "280us",
  47. "300us",
  48. "325us",
  49. "350us",
  50. "375us",
  51. "400us",
  52. "450us",
  53. "500us",
  54. "600us",
  55. "700us",
  56. };
  57. const uint32_t clock_value[CLOCK_COUNT] = {
  58. 200,
  59. 220,
  60. 240,
  61. 250,
  62. 260,
  63. 280,
  64. 300,
  65. 325,
  66. 350,
  67. 375,
  68. 400,
  69. 450,
  70. 500,
  71. 600,
  72. 700,
  73. };
  74. #define INTERPACKET_COUNT 13
  75. const char* const interpacket_text[INTERPACKET_COUNT] = {
  76. "0us",
  77. "2us",
  78. "4us",
  79. "6us",
  80. "8us",
  81. "10us",
  82. "12us",
  83. "14us",
  84. "16us",
  85. "18us",
  86. "20us",
  87. "25us",
  88. "30us",
  89. };
  90. const uint32_t interpacket_value[INTERPACKET_COUNT] = {
  91. 0,
  92. 2,
  93. 4,
  94. 6,
  95. 8,
  96. 10,
  97. 12,
  98. 14,
  99. 16,
  100. 18,
  101. 20,
  102. 25,
  103. 30,
  104. };
  105. static void mag_scene_emulate_config_set_tx(VariableItem* item) {
  106. Mag* mag = variable_item_get_context(item);
  107. uint8_t index = variable_item_get_current_value_index(item);
  108. variable_item_set_current_value_text(item, tx_text[index]);
  109. UNUSED(mag);
  110. // TODO: set code
  111. };
  112. static void mag_scene_emulate_config_set_track(VariableItem* item) {
  113. Mag* mag = variable_item_get_context(item);
  114. uint8_t index = variable_item_get_current_value_index(item);
  115. variable_item_set_current_value_text(item, track_text[index]);
  116. UNUSED(mag);
  117. // TODO: set code
  118. };
  119. static void mag_scene_emulate_config_set_reverse(VariableItem* item) {
  120. Mag* mag = variable_item_get_context(item);
  121. uint8_t index = variable_item_get_current_value_index(item);
  122. variable_item_set_current_value_text(item, reverse_text[index]);
  123. UNUSED(mag);
  124. // TODO: set code
  125. };
  126. static void mag_scene_emulate_config_set_clock(VariableItem* item) {
  127. Mag* mag = variable_item_get_context(item);
  128. uint8_t index = variable_item_get_current_value_index(item);
  129. variable_item_set_current_value_text(item, clock_text[index]);
  130. UNUSED(mag);
  131. // TODO: set code
  132. };
  133. static void mag_scene_emulate_config_set_interpacket(VariableItem* item) {
  134. Mag* mag = variable_item_get_context(item);
  135. uint8_t index = variable_item_get_current_value_index(item);
  136. variable_item_set_current_value_text(item, interpacket_text[index]);
  137. UNUSED(mag);
  138. // TODO: set code
  139. };
  140. void mag_scene_emulate_config_on_enter(void* context) {
  141. // TODO: retrieve current values from struct, rather than setting to default on setup
  142. Mag* mag = context;
  143. VariableItem* item;
  144. uint8_t value_index;
  145. // TX
  146. item = variable_item_list_add(
  147. mag->variable_item_list, "TX via:", TX_COUNT, mag_scene_emulate_config_set_tx, mag);
  148. value_index = value_index_bool(true, tx_value, TX_COUNT);
  149. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  150. variable_item_set_current_value_index(item, value_index);
  151. variable_item_set_current_value_text(item, tx_text[value_index]);
  152. // Track
  153. item = variable_item_list_add(
  154. mag->variable_item_list, "Track:", TRACK_COUNT, mag_scene_emulate_config_set_track, mag);
  155. value_index = value_index_uint32(1, track_value, TRACK_COUNT);
  156. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  157. variable_item_set_current_value_index(item, value_index);
  158. variable_item_set_current_value_text(item, track_text[value_index]);
  159. // Reverse
  160. item = variable_item_list_add(
  161. mag->variable_item_list,
  162. "Reverse:",
  163. REVERSE_COUNT,
  164. mag_scene_emulate_config_set_reverse,
  165. mag);
  166. value_index = value_index_bool(true, reverse_value, REVERSE_COUNT);
  167. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  168. variable_item_set_current_value_index(item, value_index);
  169. variable_item_set_current_value_text(item, reverse_text[value_index]);
  170. // Clock
  171. item = variable_item_list_add(
  172. mag->variable_item_list, "Clock:", CLOCK_COUNT, mag_scene_emulate_config_set_clock, mag);
  173. value_index = value_index_uint32(240, clock_value, CLOCK_COUNT);
  174. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  175. variable_item_set_current_value_index(item, value_index);
  176. variable_item_set_current_value_text(item, clock_text[value_index]);
  177. // Interpacket
  178. item = variable_item_list_add(
  179. mag->variable_item_list,
  180. "Interpacket:",
  181. INTERPACKET_COUNT,
  182. mag_scene_emulate_config_set_interpacket,
  183. mag);
  184. value_index = value_index_uint32(10, interpacket_value, INTERPACKET_COUNT);
  185. scene_manager_set_scene_state(mag->scene_manager, MagSceneEmulateConfig, (uint32_t)item);
  186. variable_item_set_current_value_index(item, value_index);
  187. variable_item_set_current_value_text(item, interpacket_text[value_index]);
  188. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewVariableItemList);
  189. }
  190. bool mag_scene_emulate_config_on_event(void* context, SceneManagerEvent event) {
  191. Mag* mag = context;
  192. SceneManager* scene_manager = mag->scene_manager;
  193. bool consumed = false;
  194. UNUSED(mag);
  195. UNUSED(scene_manager);
  196. UNUSED(event);
  197. return consumed;
  198. }
  199. void mag_scene_emulate_config_on_exit(void* context) {
  200. Mag* mag = context;
  201. variable_item_list_set_selected_item(mag->variable_item_list, 0);
  202. variable_item_list_reset(mag->variable_item_list);
  203. // mag_last_settings_save?
  204. // scene_manager_set_scene_state? Using subghz_scene_reciever_config as framework/inspo
  205. }