mag.c 6.2 KB

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  1. #include "mag_i.h"
  2. #define TAG "Mag"
  3. static bool mag_debug_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. Mag* mag = context;
  6. return scene_manager_handle_custom_event(mag->scene_manager, event);
  7. }
  8. static bool mag_debug_back_event_callback(void* context) {
  9. furi_assert(context);
  10. Mag* mag = context;
  11. return scene_manager_handle_back_event(mag->scene_manager);
  12. }
  13. static Mag* mag_alloc() {
  14. Mag* mag = malloc(sizeof(Mag));
  15. mag->storage = furi_record_open(RECORD_STORAGE);
  16. mag->dialogs = furi_record_open(RECORD_DIALOGS);
  17. mag->file_name = furi_string_alloc();
  18. mag->file_path = furi_string_alloc_set(MAG_APP_FOLDER);
  19. mag->view_dispatcher = view_dispatcher_alloc();
  20. mag->scene_manager = scene_manager_alloc(&mag_scene_handlers, mag);
  21. view_dispatcher_enable_queue(mag->view_dispatcher);
  22. view_dispatcher_set_event_callback_context(mag->view_dispatcher, mag);
  23. view_dispatcher_set_custom_event_callback(
  24. mag->view_dispatcher, mag_debug_custom_event_callback);
  25. view_dispatcher_set_navigation_event_callback(
  26. mag->view_dispatcher, mag_debug_back_event_callback);
  27. mag->mag_dev = mag_device_alloc();
  28. // Open GUI record
  29. mag->gui = furi_record_open(RECORD_GUI);
  30. // Open Notification record
  31. mag->notifications = furi_record_open(RECORD_NOTIFICATION);
  32. // Submenu
  33. mag->submenu = submenu_alloc();
  34. view_dispatcher_add_view(mag->view_dispatcher, MagViewSubmenu, submenu_get_view(mag->submenu));
  35. // Dialog
  36. mag->dialog_ex = dialog_ex_alloc();
  37. view_dispatcher_add_view(
  38. mag->view_dispatcher, MagViewDialogEx, dialog_ex_get_view(mag->dialog_ex));
  39. // Popup
  40. mag->popup = popup_alloc();
  41. view_dispatcher_add_view(mag->view_dispatcher, MagViewPopup, popup_get_view(mag->popup));
  42. // Loading
  43. mag->loading = loading_alloc();
  44. view_dispatcher_add_view(mag->view_dispatcher, MagViewLoading, loading_get_view(mag->loading));
  45. // Widget
  46. mag->widget = widget_alloc();
  47. view_dispatcher_add_view(mag->view_dispatcher, MagViewWidget, widget_get_view(mag->widget));
  48. // Variable Item List
  49. mag->variable_item_list = variable_item_list_alloc();
  50. view_dispatcher_add_view(
  51. mag->view_dispatcher,
  52. MagViewVariableItemList,
  53. variable_item_list_get_view(mag->variable_item_list));
  54. // Text Input
  55. mag->text_input = text_input_alloc();
  56. view_dispatcher_add_view(
  57. mag->view_dispatcher, MagViewTextInput, text_input_get_view(mag->text_input));
  58. // Custom Mag Text Input
  59. mag->mag_text_input = mag_text_input_alloc();
  60. view_dispatcher_add_view(
  61. mag->view_dispatcher, MagViewMagTextInput, mag_text_input_get_view(mag->mag_text_input));
  62. return mag;
  63. }
  64. static void mag_free(Mag* mag) {
  65. furi_assert(mag);
  66. furi_string_free(mag->file_name);
  67. furi_string_free(mag->file_path);
  68. // Mag device
  69. mag_device_free(mag->mag_dev);
  70. mag->mag_dev = NULL;
  71. // Submenu
  72. view_dispatcher_remove_view(mag->view_dispatcher, MagViewSubmenu);
  73. submenu_free(mag->submenu);
  74. // DialogEx
  75. view_dispatcher_remove_view(mag->view_dispatcher, MagViewDialogEx);
  76. dialog_ex_free(mag->dialog_ex);
  77. // Popup
  78. view_dispatcher_remove_view(mag->view_dispatcher, MagViewPopup);
  79. popup_free(mag->popup);
  80. // Loading
  81. view_dispatcher_remove_view(mag->view_dispatcher, MagViewLoading);
  82. loading_free(mag->loading);
  83. // Widget
  84. view_dispatcher_remove_view(mag->view_dispatcher, MagViewWidget);
  85. widget_free(mag->widget);
  86. // Variable Item List
  87. view_dispatcher_remove_view(mag->view_dispatcher, MagViewVariableItemList);
  88. variable_item_list_free(mag->variable_item_list);
  89. // TextInput
  90. view_dispatcher_remove_view(mag->view_dispatcher, MagViewTextInput);
  91. text_input_free(mag->text_input);
  92. // Custom Mag TextInput
  93. view_dispatcher_remove_view(mag->view_dispatcher, MagViewMagTextInput);
  94. mag_text_input_free(mag->mag_text_input);
  95. // View Dispatcher
  96. view_dispatcher_free(mag->view_dispatcher);
  97. // Scene Manager
  98. scene_manager_free(mag->scene_manager);
  99. // GUI
  100. furi_record_close(RECORD_GUI);
  101. mag->gui = NULL;
  102. // Notifications
  103. furi_record_close(RECORD_NOTIFICATION);
  104. mag->notifications = NULL;
  105. furi_record_close(RECORD_STORAGE);
  106. furi_record_close(RECORD_DIALOGS);
  107. free(mag);
  108. }
  109. // entry point for app
  110. int32_t mag_app(void* p) {
  111. Mag* mag = mag_alloc();
  112. UNUSED(p);
  113. mag_make_app_folder(mag);
  114. view_dispatcher_attach_to_gui(mag->view_dispatcher, mag->gui, ViewDispatcherTypeFullscreen);
  115. scene_manager_next_scene(mag->scene_manager, MagSceneStart);
  116. view_dispatcher_run(mag->view_dispatcher);
  117. mag_free(mag);
  118. return 0;
  119. }
  120. void mag_make_app_folder(Mag* mag) {
  121. furi_assert(mag);
  122. if(!storage_simply_mkdir(mag->storage, MAG_APP_FOLDER)) {
  123. dialog_message_show_storage_error(mag->dialogs, "Cannot create\napp folder");
  124. }
  125. }
  126. void mag_text_store_set(Mag* mag, const char* text, ...) {
  127. furi_assert(mag);
  128. va_list args;
  129. va_start(args, text);
  130. vsnprintf(mag->text_store, MAG_TEXT_STORE_SIZE, text, args);
  131. va_end(args);
  132. }
  133. void mag_text_store_clear(Mag* mag) {
  134. furi_assert(mag);
  135. memset(mag->text_store, 0, sizeof(mag->text_store));
  136. }
  137. void mag_popup_timeout_callback(void* context) {
  138. Mag* mag = context;
  139. view_dispatcher_send_custom_event(mag->view_dispatcher, MagEventPopupClosed);
  140. }
  141. void mag_widget_callback(GuiButtonType result, InputType type, void* context) {
  142. Mag* mag = context;
  143. if(type == InputTypeShort) {
  144. view_dispatcher_send_custom_event(mag->view_dispatcher, result);
  145. }
  146. }
  147. void mag_text_input_callback(void* context) {
  148. Mag* mag = context;
  149. view_dispatcher_send_custom_event(mag->view_dispatcher, MagEventNext);
  150. }
  151. void mag_show_loading_popup(void* context, bool show) {
  152. Mag* mag = context;
  153. TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
  154. if(show) {
  155. // Raise timer priority so that animations can play
  156. vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
  157. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewLoading);
  158. } else {
  159. // Restore default timer priority
  160. vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
  161. }
  162. }