action_menu.c 17 KB

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  1. #include "action_menu.h"
  2. #include <gui/canvas.h>
  3. #include <gui/elements.h>
  4. #include <input/input.h>
  5. #include <furi.h>
  6. #include <stdint.h>
  7. #include <m-array.h>
  8. #include "quac_icons.h"
  9. #define ITEM_FIRST_OFFSET 17
  10. #define ITEM_NEXT_OFFSET 4
  11. #define ITEM_HEIGHT 14
  12. #define ITEM_WIDTH 64
  13. #define BUTTONS_PER_SCREEN 6
  14. #define ITEMS_PER_SCREEN_LANDSCAPE 3
  15. #define ITEMS_PER_SCREEN_PORTRAIT 6
  16. static const Icon* ActionMenuIcons[] = {
  17. [ActionMenuItemTypeSubGHz] = &I_SubGHz_10px,
  18. [ActionMenuItemTypeRFID] = &I_RFID_10px,
  19. [ActionMenuItemTypeIR] = &I_IR_10px,
  20. [ActionMenuItemTypePlaylist] = &I_Playlist_10px,
  21. [ActionMenuItemTypeGroup] = &I_Directory_10px,
  22. [ActionMenuItemTypeSettings] = &I_Settings_10px,
  23. };
  24. struct ActionMenuItem {
  25. const char* label;
  26. uint32_t index;
  27. ActionMenuItemCallback callback;
  28. ActionMenuItemType type;
  29. void* callback_context;
  30. };
  31. ARRAY_DEF(ActionMenuItemArray, ActionMenuItem, M_POD_OPLIST);
  32. #define M_OPL_ActionMenuItemArray_t() ARRAY_OPLIST(ActionMenuItemArray, M_POD_OPLIST)
  33. struct ActionMenu {
  34. View* view;
  35. };
  36. typedef struct {
  37. ActionMenuItemArray_t items;
  38. size_t position;
  39. size_t window_position;
  40. FuriString* header;
  41. ActionMenuLayout layout;
  42. bool show_icons;
  43. bool show_headers;
  44. } ActionMenuModel;
  45. static void action_menu_draw_landscape(Canvas* canvas, ActionMenuModel* model) {
  46. const uint8_t item_height = 16;
  47. uint8_t item_width = canvas_width(canvas) - 5; // space for scrollbar
  48. const bool have_header = furi_string_size(model->header) && model->show_headers;
  49. canvas_clear(canvas);
  50. if(have_header) {
  51. canvas_set_font(canvas, FontPrimary);
  52. canvas_draw_str(canvas, 4, 11, furi_string_get_cstr(model->header));
  53. }
  54. canvas_set_font(canvas, FontSecondary);
  55. size_t position = 0;
  56. const size_t items_on_screen = ITEMS_PER_SCREEN_LANDSCAPE + (have_header ? 0 : 1);
  57. uint8_t y_offset = have_header ? 16 : 0;
  58. const size_t x_txt_start = model->show_icons ? 18 : 4;
  59. ActionMenuItemArray_it_t it;
  60. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  61. ActionMenuItemArray_next(it)) {
  62. const size_t item_position = position - model->window_position;
  63. if(item_position < items_on_screen) {
  64. if(position == model->position) {
  65. canvas_set_color(canvas, ColorBlack);
  66. elements_slightly_rounded_box(
  67. canvas,
  68. 0,
  69. y_offset + (item_position * item_height) + 1,
  70. item_width,
  71. item_height - 2);
  72. canvas_set_color(canvas, ColorWhite);
  73. } else {
  74. canvas_set_color(canvas, ColorBlack);
  75. }
  76. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  77. if(model->show_icons) {
  78. canvas_draw_icon(
  79. canvas,
  80. 4,
  81. y_offset + (item_position * item_height) + 3,
  82. ActionMenuIcons[item->type]);
  83. }
  84. FuriString* disp_str;
  85. disp_str = furi_string_alloc_set(item->label);
  86. elements_string_fit_width(canvas, disp_str, item_width - (6 * 2));
  87. canvas_draw_str(
  88. canvas,
  89. x_txt_start, // 6
  90. y_offset + (item_position * item_height) + item_height - 4,
  91. furi_string_get_cstr(disp_str));
  92. furi_string_free(disp_str);
  93. }
  94. position++;
  95. }
  96. elements_scrollbar(canvas, model->position, ActionMenuItemArray_size(model->items));
  97. }
  98. static void action_menu_draw_portrait(Canvas* canvas, ActionMenuModel* model) {
  99. const bool have_header = furi_string_size(model->header) && model->show_headers;
  100. const size_t items_per_screen = have_header ? ITEMS_PER_SCREEN_PORTRAIT :
  101. ITEMS_PER_SCREEN_PORTRAIT + 1;
  102. const size_t active_screen = model->position / items_per_screen;
  103. const size_t items_size = ActionMenuItemArray_size(model->items);
  104. const size_t max_screen = items_size ? (items_size - 1) / items_per_screen : 0;
  105. canvas_clear(canvas);
  106. // Draw up/down arrows, as needed
  107. if(active_screen > 0) {
  108. canvas_draw_icon(canvas, 28, 1, &I_ArrowUp_8x4);
  109. }
  110. if(max_screen > active_screen) {
  111. canvas_draw_icon(canvas, 28, 123, &I_ArrowDown_8x4);
  112. }
  113. if(have_header) {
  114. canvas_set_font(canvas, FontPrimary);
  115. elements_string_fit_width(canvas, model->header, ITEM_WIDTH - 6);
  116. canvas_draw_str_aligned(
  117. canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(model->header));
  118. }
  119. canvas_set_font(canvas, FontSecondary);
  120. size_t item_position = 0;
  121. const size_t x_txt_start = model->show_icons ? 16 : 4;
  122. const size_t y_offset = have_header ? ITEM_FIRST_OFFSET : 6;
  123. const size_t item_next_offset = have_header ? ITEM_NEXT_OFFSET : ITEM_NEXT_OFFSET - 1;
  124. ActionMenuItemArray_it_t it;
  125. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  126. ActionMenuItemArray_next(it), ++item_position) {
  127. if(active_screen == (item_position / items_per_screen)) {
  128. uint8_t position_offset = item_position % items_per_screen;
  129. bool selected = item_position == model->position;
  130. // draw the item
  131. uint8_t item_y = y_offset + (position_offset * (ITEM_HEIGHT + item_next_offset));
  132. canvas_set_color(canvas, ColorBlack);
  133. if(selected) {
  134. // Same as elements_slightly_rounded_box with radius of 5
  135. canvas_draw_rbox(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  136. canvas_set_color(canvas, ColorWhite);
  137. } else {
  138. canvas_draw_rframe(canvas, 0, item_y, ITEM_WIDTH, ITEM_HEIGHT, 1);
  139. }
  140. const ActionMenuItem* item = ActionMenuItemArray_cref(it);
  141. if(model->show_icons) {
  142. canvas_draw_icon(canvas, 3, item_y + 2, ActionMenuIcons[item->type]);
  143. }
  144. FuriString* disp_str;
  145. disp_str = furi_string_alloc_set(item->label);
  146. elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
  147. canvas_draw_str(
  148. canvas,
  149. x_txt_start,
  150. item_y + (ITEM_HEIGHT / 2) + 3,
  151. furi_string_get_cstr(disp_str));
  152. furi_string_free(disp_str);
  153. }
  154. }
  155. }
  156. static void action_menu_view_draw_callback(Canvas* canvas, void* context) {
  157. furi_assert(canvas);
  158. ActionMenuModel* model = (ActionMenuModel*)context;
  159. if(model->layout == ActionMenuLayoutLandscape) {
  160. action_menu_draw_landscape(canvas, model);
  161. } else {
  162. action_menu_draw_portrait(canvas, model);
  163. }
  164. }
  165. static void action_menu_process_up(ActionMenu* action_menu) {
  166. furi_assert(action_menu);
  167. with_view_model(
  168. action_menu->view,
  169. ActionMenuModel * model,
  170. {
  171. const size_t items_size = ActionMenuItemArray_size(model->items);
  172. if(model->layout == ActionMenuLayoutPortrait) {
  173. if(model->position > 0) {
  174. model->position--;
  175. } else {
  176. model->position = items_size - 1;
  177. }
  178. } else {
  179. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  180. if(model->position > 0) {
  181. model->position--;
  182. if((model->position == model->window_position) &&
  183. (model->window_position > 0)) {
  184. model->window_position--;
  185. }
  186. } else {
  187. model->position = items_size - 1;
  188. if(model->position > items_on_screen - 1) {
  189. model->window_position = model->position - (items_on_screen - 1);
  190. }
  191. }
  192. }
  193. },
  194. true);
  195. }
  196. static void action_menu_process_down(ActionMenu* action_menu) {
  197. furi_assert(action_menu);
  198. with_view_model(
  199. action_menu->view,
  200. ActionMenuModel * model,
  201. {
  202. const size_t items_size = ActionMenuItemArray_size(model->items);
  203. if(model->layout == ActionMenuLayoutPortrait) {
  204. if(model->position < items_size - 1) {
  205. model->position++;
  206. } else {
  207. model->position = 0;
  208. }
  209. } else {
  210. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  211. if(model->position < items_size - 1) {
  212. model->position++;
  213. if((model->position - model->window_position > items_on_screen - 2) &&
  214. (model->window_position < items_size - items_on_screen)) {
  215. model->window_position++;
  216. }
  217. } else {
  218. model->position = 0;
  219. model->window_position = 0;
  220. }
  221. }
  222. },
  223. true);
  224. }
  225. // Used for both the Short and Long presses of OK
  226. static void action_menu_process_ok(ActionMenu* action_menu, InputType type) {
  227. furi_assert(action_menu);
  228. // FURI_LOG_I("AM", "OK pressed! %d: %s", type, input_get_type_name(type));
  229. ActionMenuItem* item = NULL;
  230. with_view_model(
  231. action_menu->view,
  232. ActionMenuModel * model,
  233. {
  234. if(model->position < (ActionMenuItemArray_size(model->items))) {
  235. item = ActionMenuItemArray_get(model->items, model->position);
  236. if(item->callback) {
  237. item->callback(item->callback_context, item->index, type);
  238. }
  239. }
  240. },
  241. false);
  242. }
  243. static bool action_menu_view_input_callback(InputEvent* event, void* context) {
  244. furi_assert(event);
  245. ActionMenu* action_menu = context;
  246. bool consumed = false;
  247. if(event->type == InputTypeShort) {
  248. switch(event->key) {
  249. case InputKeyOk:
  250. consumed = true;
  251. action_menu_process_ok(action_menu, event->type);
  252. break;
  253. case InputKeyUp:
  254. consumed = true;
  255. action_menu_process_up(action_menu);
  256. break;
  257. case InputKeyDown:
  258. consumed = true;
  259. action_menu_process_down(action_menu);
  260. break;
  261. case InputKeyLeft:
  262. break;
  263. case InputKeyRight:
  264. break;
  265. default:
  266. // FURI_LOG_E("AM", "Unknown key!");
  267. break;
  268. }
  269. } else if(event->type == InputTypeLong) {
  270. if(event->key == InputKeyRight) {
  271. consumed = true;
  272. action_menu_process_ok(action_menu, event->type);
  273. }
  274. }
  275. return consumed;
  276. }
  277. View* action_menu_get_view(ActionMenu* action_menu) {
  278. furi_assert(action_menu);
  279. return action_menu->view;
  280. }
  281. void action_menu_reset(ActionMenu* action_menu) {
  282. furi_assert(action_menu);
  283. with_view_model(
  284. action_menu->view,
  285. ActionMenuModel * model,
  286. {
  287. // for
  288. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  289. // icon_animation_stop(item->icon);
  290. // icon_animation_free(item->icon);
  291. // }
  292. ActionMenuItemArray_reset(model->items);
  293. model->position = 0;
  294. model->window_position = 0;
  295. furi_string_reset(model->header);
  296. },
  297. true);
  298. }
  299. void action_menu_set_layout(ActionMenu* action_menu, ActionMenuLayout layout) {
  300. furi_assert(action_menu);
  301. with_view_model(
  302. action_menu->view,
  303. ActionMenuModel * model,
  304. {
  305. model->layout = layout;
  306. if(model->layout == ActionMenuLayoutLandscape) {
  307. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  308. } else {
  309. view_set_orientation(action_menu->view, ViewOrientationVertical);
  310. }
  311. },
  312. true);
  313. }
  314. void action_menu_set_header(ActionMenu* action_menu, const char* header) {
  315. furi_assert(action_menu);
  316. with_view_model(
  317. action_menu->view,
  318. ActionMenuModel * model,
  319. {
  320. if(header == NULL) {
  321. furi_string_reset(model->header);
  322. } else {
  323. furi_string_set_str(model->header, header);
  324. }
  325. },
  326. true);
  327. }
  328. void action_menu_set_show_icons(ActionMenu* action_menu, bool show_icons) {
  329. with_view_model(
  330. action_menu->view, ActionMenuModel * model, { model->show_icons = show_icons; }, true);
  331. }
  332. void action_menu_set_show_headers(ActionMenu* action_menu, bool show_headers) {
  333. with_view_model(
  334. action_menu->view, ActionMenuModel * model, { model->show_headers = show_headers; }, true);
  335. }
  336. ActionMenuItem* action_menu_add_item(
  337. ActionMenu* action_menu,
  338. const char* label,
  339. int32_t index,
  340. ActionMenuItemCallback callback,
  341. ActionMenuItemType type,
  342. void* callback_context) {
  343. ActionMenuItem* item = NULL;
  344. furi_assert(label);
  345. furi_assert(action_menu);
  346. with_view_model(
  347. action_menu->view,
  348. ActionMenuModel * model,
  349. {
  350. item = ActionMenuItemArray_push_new(model->items);
  351. item->label = label;
  352. // item->icon = icon ? icon_animation_alloc(icon) : NULL; // or default icon?
  353. // view_tie_icon_animation(action_menu->view, item->icon);
  354. item->index = index;
  355. item->type = type;
  356. item->callback = callback;
  357. item->callback_context = callback_context;
  358. },
  359. true);
  360. return item;
  361. }
  362. ActionMenu* action_menu_alloc(void) {
  363. ActionMenu* action_menu = malloc(sizeof(ActionMenu));
  364. action_menu->view = view_alloc();
  365. view_set_orientation(action_menu->view, ViewOrientationHorizontal);
  366. view_set_context(action_menu->view, action_menu);
  367. view_allocate_model(action_menu->view, ViewModelTypeLocking, sizeof(ActionMenuModel));
  368. view_set_draw_callback(action_menu->view, action_menu_view_draw_callback);
  369. view_set_input_callback(action_menu->view, action_menu_view_input_callback);
  370. with_view_model(
  371. action_menu->view,
  372. ActionMenuModel * model,
  373. {
  374. ActionMenuItemArray_init(model->items);
  375. model->position = 0;
  376. model->window_position = 0;
  377. model->header = furi_string_alloc();
  378. model->layout = ActionMenuLayoutLandscape; // TODO: ehhhhhhhhhhhhhhhhhhh
  379. model->show_icons = true;
  380. model->show_headers = true;
  381. },
  382. true);
  383. return action_menu;
  384. }
  385. void action_menu_free(ActionMenu* action_menu) {
  386. furi_assert(action_menu);
  387. with_view_model(
  388. action_menu->view,
  389. ActionMenuModel * model,
  390. {
  391. // for
  392. // M_EACH(item, model->items, ActionMenuItemArray_t) {
  393. // icon_animation_stop(item->icon);
  394. // icon_animation_free(item->icon);
  395. // }
  396. ActionMenuItemArray_clear(model->items);
  397. furi_string_free(model->header);
  398. },
  399. true);
  400. view_free(action_menu->view);
  401. free(action_menu);
  402. }
  403. void action_menu_set_selected_item(ActionMenu* action_menu, uint32_t index) {
  404. furi_assert(action_menu);
  405. ActionMenuModel* m = view_get_model(action_menu->view);
  406. if(m->layout == ActionMenuLayoutPortrait) {
  407. with_view_model(
  408. action_menu->view,
  409. ActionMenuModel * model,
  410. {
  411. size_t item_position = 0;
  412. ActionMenuItemArray_it_t it;
  413. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  414. ActionMenuItemArray_next(it), ++item_position) {
  415. if((uint32_t)ActionMenuItemArray_cref(it)->index == index) {
  416. model->position = item_position;
  417. break;
  418. }
  419. }
  420. },
  421. true);
  422. } else {
  423. with_view_model(
  424. action_menu->view,
  425. ActionMenuModel * model,
  426. {
  427. size_t position = 0;
  428. ActionMenuItemArray_it_t it;
  429. for(ActionMenuItemArray_it(it, model->items); !ActionMenuItemArray_end_p(it);
  430. ActionMenuItemArray_next(it)) {
  431. if(index == ActionMenuItemArray_cref(it)->index) {
  432. break;
  433. }
  434. position++;
  435. }
  436. const size_t items_size = ActionMenuItemArray_size(model->items);
  437. if(position >= items_size) {
  438. position = 0;
  439. }
  440. model->position = position;
  441. model->window_position = position;
  442. if(model->window_position > 0) {
  443. model->window_position -= 1;
  444. }
  445. const size_t items_on_screen = furi_string_empty(model->header) ? 4 : 3;
  446. if(items_size <= items_on_screen) {
  447. model->window_position = 0;
  448. } else {
  449. const size_t pos = items_size - items_on_screen;
  450. if(model->window_position > pos) {
  451. model->window_position = pos;
  452. }
  453. }
  454. },
  455. true);
  456. }
  457. }