scenes.c 1.6 KB

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  1. #include "quac.h"
  2. #include "scenes.h"
  3. #include "scene_items.h"
  4. #include "scene_settings.h"
  5. #include "scene_action_settings.h"
  6. #include "scene_action_rename.h"
  7. #include "scene_action_create_group.h"
  8. #include "scene_about.h"
  9. // define handler callbacks - order must match appScenes enum!
  10. void (*const app_on_enter_handlers[])(void* context) = {
  11. scene_items_on_enter,
  12. scene_settings_on_enter,
  13. scene_action_settings_on_enter,
  14. scene_action_rename_on_enter,
  15. scene_action_create_group_on_enter,
  16. scene_about_on_enter,
  17. };
  18. bool (*const app_on_event_handlers[])(void* context, SceneManagerEvent event) = {
  19. scene_items_on_event,
  20. scene_settings_on_event,
  21. scene_action_settings_on_event,
  22. scene_action_rename_on_event,
  23. scene_action_create_group_on_event,
  24. scene_about_on_event,
  25. };
  26. void (*const app_on_exit_handlers[])(void* context) = {
  27. scene_items_on_exit,
  28. scene_settings_on_exit,
  29. scene_action_settings_on_exit,
  30. scene_action_rename_on_exit,
  31. scene_action_create_group_on_exit,
  32. scene_about_on_exit,
  33. };
  34. const SceneManagerHandlers app_scene_handlers = {
  35. .on_enter_handlers = app_on_enter_handlers,
  36. .on_event_handlers = app_on_event_handlers,
  37. .on_exit_handlers = app_on_exit_handlers,
  38. .scene_num = QScene_count};
  39. bool app_scene_custom_callback(void* context, uint32_t custom_event_id) {
  40. App* app = context;
  41. return scene_manager_handle_custom_event(app->scene_manager, custom_event_id);
  42. }
  43. bool app_back_event_callback(void* context) {
  44. App* app = context;
  45. return scene_manager_handle_back_event(app->scene_manager);
  46. }