#ifndef SCIENTIST_H #define SCIENTIST_H #include "point.h" #include "game_sprites.h" #include #define SCIENTIST_VELOCITY_MIN 2 #define SCIENTIST_VELOCITY_MAX 2 #define SCIENTISTS_MAX 6 typedef enum { ScientistStateAlive, ScientistStateDead, } ScientistState; typedef struct { float gravity; POINT point; int velocity_x; ScientistState state; } SCIENTIST; void scientist_tick(SCIENTIST* const scientist); void spawn_random_scientist(SCIENTIST* const scientists); void draw_scientists(const SCIENTIST* scientists, Canvas* const canvas, const GameSprites* sprites); #endif // SCIENTIST_H