#include "flipper.h" #include "resistors_app.h" #include "app_state.h" #include "scenes.h" #include "scene_main_menu.h" #include "scene_edit.h" const char* TAG = "Resistors"; /** entrypoint */ int32_t resistors_app(void* p) { UNUSED(p); FURI_LOG_I(TAG, "resistors app launched"); App* app = app_alloc(); app->state = app_state_alloc(); Gui* gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui(app->view_dispatcher, gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, ResistorsMainMenuScene); view_dispatcher_run(app->view_dispatcher); app_free(app); return 0; }