# Scorched tanks - flipper zero game A flipper zero game inspired by scorched earth. Current state is shown on this video: https://youtu.be/MKRm3_m7pJU ## How to do: Do not hesitate to create PRs. If you start working on sth, please start branch name with TODO id (e.g. `feature/2-change-tank-icon`) If you see an improvement, modify this readme and add suggestions via PR. Bugs can be reported via Issues ## What to do next (it's not in the priority order): 1. ~~remove movement~~ 2. ~~change tank icon~~ 3. ~~power as variable not constant~~ 4. ~~better map generation: high, low regions~~ (continuation in point 20.) 5. flatten surface beneath tanks 6. ~~collision with the enemy~~ 7. explosion animation 8. ~~local multi-player~~ 9. sub-ghz multi-player 10. ~~improve projectile trace draw on angles > 80~~ 11. add other types of weapons 12. code AI 13. add terain destruction 14. add terain gravity (fall down after hitting the middle of the mountain) 15. ~~FIX: firing stops when bullet fly above the screen~~ 16. ~~Slightly randomize player and enemy spawn locations~~ 17. ~~Shooting vibration~~ 18. Add menu with settings (vibartion on/off, difficulty) 19. ~~Add wind~~ 20. add more ground modifiers (currently there is only one hill in the middle, maybe 2 hills, skew map, etc)