#pragma once #include "helpers/scope_types.h" #include "scenes/scope_scene.h" #include #include #include #include #include #include #include typedef struct ScopeApp ScopeApp; struct ScopeApp { Gui* gui; ViewDispatcher* view_dispatcher; SceneManager* scene_manager; NotificationApp* notifications; VariableItemList* variable_item_list; Submenu* submenu; Widget* widget; double time ; };