#include "../mag_i.h" void mag_scene_input_value_on_enter(void* context) { Mag* mag = context; TextInput* text_input = mag->text_input; FuriString* tmp_str; tmp_str = furi_string_alloc(); UNUSED(tmp_str); text_input_set_header_text(text_input, "Enter track data (WIP)"); //text_input_set_result_callback( // text_input, mag_text_input_callback, mag, mag->mag_dev->dev_data, ) } bool mag_scene_input_value_on_event(void* context, SceneManagerEvent event) { Mag* mag = context; UNUSED(mag); UNUSED(event); bool consumed = false; return consumed; } void mag_scene_input_value_on_exit(void* context) { Mag* mag = context; UNUSED(mag); }