#include "util.h" void set_note(TrackerSongPatternStep* step, uint8_t note) { step->note &= 0x80; step->note |= (note & 0x7f); } void set_instrument(TrackerSongPatternStep* step, uint8_t inst) { step->note &= 0x7f; step->inst_vol &= 0x0f; step->note |= ((inst & 0x10) << 3); step->inst_vol |= ((inst & 0xf) << 4); } void set_volume(TrackerSongPatternStep* step, uint8_t vol) { step->command &= 0x7fff; step->inst_vol &= 0xf0; step->command |= ((vol & 0x10) << 11); step->inst_vol |= (vol & 0xf); } void set_command(TrackerSongPatternStep* step, uint16_t command) { step->command &= 0x8000; step->command |= command & (0x7fff); } void play_song(FlizzerTrackerApp* tracker, bool from_cursor) { tracker->tracker_engine.playing = true; tracker->was_editing = tracker->editing; tracker->editing = false; if(!(from_cursor)) { tracker->tracker_engine.pattern_position = 0; } play(); } void stop_song(FlizzerTrackerApp* tracker) { tracker->tracker_engine.playing = false; tracker->editing = tracker->was_editing; stop(); } bool is_pattern_empty(TrackerSong* song, uint8_t pattern) { TrackerSongPattern song_pattern = song->pattern[pattern]; for(int i = 0; i < song->pattern_length; i++) { TrackerSongPatternStep* step = &song_pattern.step[i]; if(tracker_engine_get_note(step) != MUS_NOTE_NONE || tracker_engine_get_instrument(step) != MUS_NOTE_INSTRUMENT_NONE || tracker_engine_get_volume(step) != MUS_NOTE_VOLUME_NONE || tracker_engine_get_command(step) != 0) { return false; } } return true; } void set_empty_pattern(TrackerSong* song, uint8_t pattern) { TrackerSongPattern song_pattern = song->pattern[pattern]; for(int i = 0; i < song->pattern_length; i++) { TrackerSongPatternStep* step = &song_pattern.step[i]; set_note(step, MUS_NOTE_NONE); set_instrument(step, MUS_NOTE_INSTRUMENT_NONE); set_volume(step, MUS_NOTE_VOLUME_NONE); set_command(step, 0); } } bool check_and_allocate_pattern(TrackerSong* song, uint8_t pattern) { if(pattern < song->num_patterns) //we can set this pattern since it already exists { return true; } else { if(song->pattern[pattern - 1].step == NULL) return false; //if we hop through several patterns (e.g. editing upper digit) if(!(is_pattern_empty(song, pattern - 1))) //don't let the user flood the song with empty patterns { song->pattern[pattern].step = malloc(sizeof(TrackerSongPatternStep) * song->pattern_length); set_empty_pattern(song, pattern); song->num_patterns++; return true; } else { return false; } } }