#pragma once #include // Screen size #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 64 // World size (3x3) #define WORLD_WIDTH 384 #define WORLD_HEIGHT 192 // Maximum number of world objects #define MAX_WORLD_OBJECTS 25 // any more than that and we may run out of heap when switching worlds void draw_bounds(Canvas *canvas); void draw_town_world(Level *level); bool draw_json_world_furi(Level *level, const FuriString *json_data); FuriString *fetch_world(const char *name);