#ifndef WII_EC_UDRAW_H_ #define WII_EC_UDRAW_H_ #include #include //============================================================================= ======================================= // Function prototypes // typedef struct wiiEC wiiEC_t; typedef enum ecCalib ecCalib_t; typedef struct eventMsg eventMsg_t; typedef struct state state_t; bool udraw_init(wiiEC_t* const pec); bool udraw_key(const eventMsg_t* const msg, state_t* const state); #endif //WII_EC_UDRAW_H_