#ifndef WII_ANAL_LCD_H_ #define WII_ANAL_LCD_H_ //----------------------------------------------------------------------------- ---------------------------------------- // A couple of monospaced hex fonts // #include "gfx/images.h" extern const image_t* img_6x8[]; extern const image_t* img_5x7[]; //============================================================================= ======================================== // macros to draw only two sides of a box // these are used for drawing the wires on the WAIT screen // #define BOX_TL(x1, y1, x2, y2) \ do { \ canvas_draw_frame(canvas, x1, y1, x2 - x1 + 1, 2); \ canvas_draw_frame(canvas, x1, y1 + 2, 2, y2 - y1 + 1 - 2); \ } while(0) #define BOX_BL(x1, y1, x2, y2) \ do { \ canvas_draw_frame(canvas, x1, y2 - 1, x2 - x1 + 1, 2); \ canvas_draw_frame(canvas, x1, y1, 2, y2 - y1 + 1 - 2); \ } while(0) //============================================================================= ======================================== // Function prototypes // void patBacklight(state_t* state); void showHex( Canvas* const canvas, uint8_t x, uint8_t y, const uint32_t val, const uint8_t cnt, const int b); void showPeakHold(state_t* const state, Canvas* const canvas, const int hold); void showJoy( Canvas* const canvas, const uint8_t x, const uint8_t y, // x,y is the CENTRE of the Joystick const uint8_t xMin, const uint8_t xMid, const uint8_t xMax, const uint8_t yMin, const uint8_t yMid, const uint8_t yMax, const uint8_t xPos, const uint8_t yPos, const uint8_t bits); #endif //WII_ANAL_LCD_H_