#include "../uhf_app_i.h" enum SubmenuIndex { SubmenuIndexRead, SubmenuIndexSaved, SubmenuIndexSettings }; void uhf_scene_start_submenu_callback(void* ctx, uint32_t index) { UHFApp* uhf_app = ctx; view_dispatcher_send_custom_event(uhf_app->view_dispatcher, index); } void uhf_scene_start_on_enter(void* ctx) { UHFApp* uhf_app = ctx; Submenu* submenu = uhf_app->submenu; submenu_add_item( submenu, "Read Tag", SubmenuIndexRead, uhf_scene_start_submenu_callback, uhf_app); submenu_add_item( submenu, "Saved", SubmenuIndexSaved, uhf_scene_start_submenu_callback, uhf_app); submenu_add_item( submenu, "Settings", SubmenuIndexSettings, uhf_scene_start_submenu_callback, uhf_app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(uhf_app->scene_manager, UHFSceneStart)); view_dispatcher_switch_to_view(uhf_app->view_dispatcher, UHFViewMenu); } bool uhf_scene_start_on_event(void* ctx, SceneManagerEvent event) { UHFApp* uhf_app = ctx; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexRead) { scene_manager_set_scene_state(uhf_app->scene_manager, UHFSceneStart, SubmenuIndexRead); scene_manager_next_scene(uhf_app->scene_manager, UHFSceneReadTag); consumed = true; } else if(event.event == SubmenuIndexSaved) { // Explicitly save state so that the correct item is // reselected if the user cancels loading a file. scene_manager_set_scene_state( uhf_app->scene_manager, UHFSceneStart, SubmenuIndexSaved); scene_manager_next_scene(uhf_app->scene_manager, UHFSceneFileSelect); consumed = true; } else if(event.event == SubmenuIndexSettings) { scene_manager_set_scene_state( uhf_app->scene_manager, UHFSceneStart, SubmenuIndexSettings); scene_manager_next_scene(uhf_app->scene_manager, UHFSceneSettings); consumed = true; } } return consumed; } void uhf_scene_start_on_exit(void* ctx) { UHFApp* uhf_app = ctx; submenu_reset(uhf_app->submenu); }