#include "../uart_terminal_app_i.h" void uart_terminal_scene_hex_input_callback(void* context) { UART_TerminalApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, UART_TerminalEventStartConsole); } void uart_terminal_scene_hex_input_on_enter(void* context) { UART_TerminalApp* app = context; // Setup view UART_TextInput* text_input = app->hex_input; // Add help message to header uart_hex_input_set_header_text(text_input, "Send HEX packet to UART"); uart_hex_input_set_result_callback( text_input, uart_terminal_scene_hex_input_callback, app, app->text_input_store, UART_TERMINAL_TEXT_INPUT_STORE_SIZE, false); view_dispatcher_switch_to_view(app->view_dispatcher, UART_TerminalAppViewHexInput); } bool uart_terminal_scene_hex_input_on_event(void* context, SceneManagerEvent event) { UART_TerminalApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == UART_TerminalEventStartConsole) { // Point to custom string to send app->selected_tx_string = app->text_input_store; scene_manager_next_scene(app->scene_manager, UART_TerminalSceneConsoleOutput); consumed = true; } } return consumed; } void uart_terminal_scene_hex_input_on_exit(void* context) { UART_TerminalApp* app = context; uart_hex_input_reset(app->hex_input); }