#include "../subbrute_i.h" #include "subbrute_scene.h" #define TAG "SubBruteSceneSetupAttack" static void subbrute_scene_setup_attack_callback(SubBruteCustomEvent event, void* context) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; view_dispatcher_send_custom_event(instance->view_dispatcher, event); } static void subbrute_scene_setup_attack_device_state_changed(void* context, SubBruteWorkerState state) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; if(state == SubBruteWorkerStateIDLE) { // Can't be IDLE on this step! view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError); } } void subbrute_scene_setup_attack_on_enter(void* context) { furi_assert(context); SubBruteState* instance = (SubBruteState*)context; SubBruteAttackView* view = instance->view_attack; notification_message(instance->notifications, &sequence_reset_vibro); #ifdef FURI_DEBUG FURI_LOG_D(TAG, "Enter Attack: %s", subbrute_protocol_name(instance->device->attack)); #endif subbrute_worker_set_callback( instance->worker, subbrute_scene_setup_attack_device_state_changed, context); if(subbrute_worker_is_running(instance->worker)) { subbrute_worker_stop(instance->worker); instance->device->current_step = subbrute_worker_get_step(instance->worker); } subbrute_attack_view_init_values( view, instance->device->attack, instance->device->max_value, instance->device->current_step, false, subbrute_worker_get_repeats(instance->worker)); instance->current_view = SubBruteViewAttack; subbrute_attack_view_set_callback(view, subbrute_scene_setup_attack_callback, instance); view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view); } void subbrute_scene_setup_attack_on_exit(void* context) { furi_assert(context); #ifdef FURI_DEBUG FURI_LOG_D(TAG, "subbrute_scene_setup_attack_on_exit"); #endif SubBruteState* instance = (SubBruteState*)context; subbrute_worker_stop(instance->worker); notification_message(instance->notifications, &sequence_blink_stop); notification_message(instance->notifications, &sequence_reset_vibro); } bool subbrute_scene_setup_attack_on_event(void* context, SceneManagerEvent event) { SubBruteState* instance = (SubBruteState*)context; SubBruteAttackView* view = instance->view_attack; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubBruteCustomEventTypeTransmitStarted) { scene_manager_next_scene(instance->scene_manager, SubBruteSceneRunAttack); } else if(event.event == SubBruteCustomEventTypeSaveFile) { subbrute_attack_view_init_values( view, instance->device->attack, instance->device->max_value, instance->device->current_step, false, instance->device->extra_repeats); scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveName); } else if(event.event == SubBruteCustomEventTypeExtraSettings) { scene_manager_next_scene(instance->scene_manager, SubBruteSceneSetupExtra); } else if(event.event == SubBruteCustomEventTypeBackPressed) { subbrute_attack_view_init_values( view, instance->device->attack, instance->device->max_value, instance->device->current_step, false, instance->device->extra_repeats); scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart); } else if(event.event == SubBruteCustomEventTypeError) { notification_message(instance->notifications, &sequence_error); } else if(event.event == SubBruteCustomEventTypeTransmitCustom) { // We can transmit only in not working states if(subbrute_worker_can_manual_transmit(instance->worker)) { // MANUAL Transmit! // Blink notification_message(instance->notifications, &sequence_blink_green_100); subbrute_worker_transmit_current_key( instance->worker, instance->device->current_step); // Stop notification_message(instance->notifications, &sequence_blink_stop); } } else if(event.event == SubBruteCustomEventTypeChangeStepUp) { // +1 uint64_t step = subbrute_device_add_step(instance->device, 1); subbrute_worker_set_step(instance->worker, step); subbrute_attack_view_set_current_step(view, step); } else if(event.event == SubBruteCustomEventTypeChangeStepUpMore) { // +50 uint64_t step = subbrute_device_add_step(instance->device, 50); subbrute_worker_set_step(instance->worker, step); subbrute_attack_view_set_current_step(view, step); } else if(event.event == SubBruteCustomEventTypeChangeStepDown) { // -1 uint64_t step = subbrute_device_add_step(instance->device, -1); subbrute_worker_set_step(instance->worker, step); subbrute_attack_view_set_current_step(view, step); } else if(event.event == SubBruteCustomEventTypeChangeStepDownMore) { // -50 uint64_t step = subbrute_device_add_step(instance->device, -50); subbrute_worker_set_step(instance->worker, step); subbrute_attack_view_set_current_step(view, step); } consumed = true; } else if(event.type == SceneManagerEventTypeTick) { if(subbrute_worker_is_running(instance->worker)) { instance->device->current_step = subbrute_worker_get_step(instance->worker); } subbrute_attack_view_set_current_step(view, instance->device->current_step); consumed = true; } return consumed; }