#include "../spi_mem_app_i.h" static void spi_mem_scene_success_popup_callback(void* context) { SPIMemApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, SPIMemCustomEventPopupBack); } void spi_mem_scene_success_on_enter(void* context) { SPIMemApp* app = context; popup_set_icon(app->popup, 36, 5, &I_DolphinDone_80x58); popup_set_header(app->popup, "Success!", 5, 7, AlignLeft, AlignTop); popup_set_callback(app->popup, spi_mem_scene_success_popup_callback); popup_set_context(app->popup, app); popup_set_timeout(app->popup, 1500); popup_enable_timeout(app->popup); view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewPopup); } static void spi_mem_scene_success_set_previous_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneSelectFile; if(app->mode == SPIMemModeErase) scene = SPIMemSceneStart; scene_manager_search_and_switch_to_another_scene(app->scene_manager, scene); } bool spi_mem_scene_success_on_event(void* context, SceneManagerEvent event) { SPIMemApp* app = context; bool success = false; if(event.type == SceneManagerEventTypeCustom) { success = true; if(event.event == SPIMemCustomEventPopupBack) { spi_mem_scene_success_set_previous_scene(app); } } return success; } void spi_mem_scene_success_on_exit(void* context) { SPIMemApp* app = context; popup_reset(app->popup); }