#include "../spi_mem_app_i.h" #include "../spi_mem_files.h" void spi_mem_scene_select_file_on_enter(void* context) { SPIMemApp* app = context; if(spi_mem_file_select(app)) { scene_manager_set_scene_state(app->scene_manager, SPIMemSceneSavedFileMenu, 0); scene_manager_next_scene(app->scene_manager, SPIMemSceneSavedFileMenu); } else { scene_manager_search_and_switch_to_previous_scene(app->scene_manager, SPIMemSceneStart); } } bool spi_mem_scene_select_file_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void spi_mem_scene_select_file_on_exit(void* context) { UNUSED(context); }