#include "../spi_mem_app_i.h" #include "../spi_mem_files.h" #include "../lib/spi/spi_mem_chip.h" #include "../lib/spi/spi_mem_tools.h" void spi_mem_scene_read_progress_view_result_callback(void* context) { SPIMemApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, SPIMemCustomEventViewReadCancel); } static void spi_mem_scene_read_callback(void* context, SPIMemCustomEventWorker event) { SPIMemApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void spi_mem_scene_read_on_enter(void* context) { SPIMemApp* app = context; spi_mem_view_progress_set_read_callback( app->view_progress, spi_mem_scene_read_progress_view_result_callback, app); notification_message(app->notifications, &sequence_blink_start_blue); spi_mem_view_progress_set_chip_size(app->view_progress, spi_mem_chip_get_size(app->chip_info)); spi_mem_view_progress_set_block_size( app->view_progress, spi_mem_tools_get_file_max_block_size(app->chip_info)); view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewProgress); spi_mem_worker_start_thread(app->worker); spi_mem_worker_read_start(app->chip_info, app->worker, spi_mem_scene_read_callback, app); } bool spi_mem_scene_read_on_event(void* context, SceneManagerEvent event) { SPIMemApp* app = context; UNUSED(app); bool success = false; if(event.type == SceneManagerEventTypeBack) { success = true; } else if(event.type == SceneManagerEventTypeCustom) { success = true; if(event.event == SPIMemCustomEventViewReadCancel) { scene_manager_search_and_switch_to_previous_scene( app->scene_manager, SPIMemSceneChipDetect); } else if(event.event == SPIMemCustomEventWorkerBlockReaded) { spi_mem_view_progress_inc_progress(app->view_progress); } else if(event.event == SPIMemCustomEventWorkerDone) { scene_manager_next_scene(app->scene_manager, SPIMemSceneVerify); } else if(event.event == SPIMemCustomEventWorkerChipFail) { scene_manager_next_scene(app->scene_manager, SPIMemSceneChipError); } else if(event.event == SPIMemCustomEventWorkerFileFail) { scene_manager_next_scene(app->scene_manager, SPIMemSceneStorageError); } } return success; } void spi_mem_scene_read_on_exit(void* context) { SPIMemApp* app = context; spi_mem_worker_stop_thread(app->worker); spi_mem_view_progress_reset(app->view_progress); notification_message(app->notifications, &sequence_blink_stop); }