#include "../spi_mem_app_i.h" static void spi_mem_scene_erase_widget_callback(GuiButtonType result, InputType type, void* context) { SPIMemApp* app = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(app->view_dispatcher, result); } } static void spi_mem_scene_erase_callback(void* context, SPIMemCustomEventWorker event) { SPIMemApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void spi_mem_scene_erase_on_enter(void* context) { SPIMemApp* app = context; widget_add_button_element( app->widget, GuiButtonTypeLeft, "Cancel", spi_mem_scene_erase_widget_callback, app); widget_add_string_element( app->widget, 64, 15, AlignCenter, AlignBottom, FontPrimary, "Erasing SPI chip"); widget_add_string_element( app->widget, 64, 27, AlignCenter, AlignBottom, FontSecondary, "Please be patient"); notification_message(app->notifications, &sequence_blink_start_magenta); view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewWidget); spi_mem_worker_start_thread(app->worker); spi_mem_worker_erase_start(app->chip_info, app->worker, spi_mem_scene_erase_callback, app); } static void spi_mem_scene_erase_set_previous_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneStart; if(app->mode == SPIMemModeWrite) scene = SPIMemSceneSavedFileMenu; scene_manager_search_and_switch_to_previous_scene(app->scene_manager, scene); } static void spi_mem_scene_erase_set_next_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneSuccess; if(app->mode == SPIMemModeWrite) scene = SPIMemSceneWrite; scene_manager_next_scene(app->scene_manager, scene); } bool spi_mem_scene_erase_on_event(void* context, SceneManagerEvent event) { SPIMemApp* app = context; bool success = false; if(event.type == SceneManagerEventTypeBack) { success = true; spi_mem_scene_erase_set_previous_scene(app); } else if(event.type == SceneManagerEventTypeCustom) { success = true; if(event.event == GuiButtonTypeLeft) { scene_manager_previous_scene(app->scene_manager); } else if(event.event == SPIMemCustomEventWorkerDone) { spi_mem_scene_erase_set_next_scene(app); } else if(event.event == SPIMemCustomEventWorkerChipFail) { scene_manager_next_scene(app->scene_manager, SPIMemSceneChipError); } } return success; } void spi_mem_scene_erase_on_exit(void* context) { SPIMemApp* app = context; spi_mem_worker_stop_thread(app->worker); notification_message(app->notifications, &sequence_blink_stop); widget_reset(app->widget); }