#include "../spi_mem_app_i.h" static void spi_mem_scene_chip_detected_widget_callback( GuiButtonType result, InputType type, void* context) { SPIMemApp* app = context; if(type == InputTypeShort) { view_dispatcher_send_custom_event(app->view_dispatcher, result); } } static void spi_mem_scene_chip_detected_print_chip_info(Widget* widget, SPIMemChip* chip_info) { FuriString* tmp_string = furi_string_alloc(); widget_add_string_element( widget, 40, 12, AlignLeft, AlignTop, FontSecondary, spi_mem_chip_get_vendor_name(chip_info)); widget_add_string_element( widget, 40, 20, AlignLeft, AlignTop, FontSecondary, spi_mem_chip_get_model_name(chip_info)); furi_string_printf(tmp_string, "Size: %zu KB", spi_mem_chip_get_size(chip_info) / 1024); widget_add_string_element( widget, 40, 28, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp_string)); furi_string_free(tmp_string); } static void spi_mem_scene_chip_detect_draw_next_button(SPIMemApp* app) { FuriString* str = furi_string_alloc(); if(app->mode == SPIMemModeRead) furi_string_printf(str, "%s", "Read"); if(app->mode == SPIMemModeWrite) furi_string_printf(str, "%s", "Write"); if(app->mode == SPIMemModeErase) furi_string_printf(str, "%s", "Erase"); if(app->mode == SPIMemModeCompare) furi_string_printf(str, "%s", "Check"); widget_add_button_element( app->widget, GuiButtonTypeRight, furi_string_get_cstr(str), spi_mem_scene_chip_detected_widget_callback, app); furi_string_free(str); } static void spi_mem_scene_chip_detected_set_previous_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneStart; if(app->mode == SPIMemModeCompare || app->mode == SPIMemModeWrite) scene = SPIMemSceneSavedFileMenu; scene_manager_search_and_switch_to_previous_scene(app->scene_manager, scene); } static void spi_mem_scene_chip_detected_set_next_scene(SPIMemApp* app) { uint32_t scene = SPIMemSceneStart; if(app->mode == SPIMemModeRead) scene = SPIMemSceneReadFilename; if(app->mode == SPIMemModeWrite) scene = SPIMemSceneErase; if(app->mode == SPIMemModeErase) scene = SPIMemSceneErase; if(app->mode == SPIMemModeCompare) scene = SPIMemSceneVerify; scene_manager_next_scene(app->scene_manager, scene); } void spi_mem_scene_chip_detected_on_enter(void* context) { SPIMemApp* app = context; widget_add_button_element( app->widget, GuiButtonTypeLeft, "Retry", spi_mem_scene_chip_detected_widget_callback, app); spi_mem_scene_chip_detect_draw_next_button(app); widget_add_icon_element(app->widget, 0, 12, &I_Dip8_32x36); widget_add_string_element( app->widget, 64, 9, AlignCenter, AlignBottom, FontPrimary, "Detected SPI chip"); spi_mem_scene_chip_detected_print_chip_info(app->widget, app->chip_info); view_dispatcher_switch_to_view(app->view_dispatcher, SPIMemViewWidget); } bool spi_mem_scene_chip_detected_on_event(void* context, SceneManagerEvent event) { SPIMemApp* app = context; bool success = false; if(event.type == SceneManagerEventTypeBack) { success = true; spi_mem_scene_chip_detected_set_previous_scene(app); } else if(event.type == SceneManagerEventTypeCustom) { success = true; if(event.event == GuiButtonTypeLeft) { scene_manager_search_and_switch_to_previous_scene( app->scene_manager, SPIMemSceneChipDetect); } else if(event.event == GuiButtonTypeRight) { spi_mem_scene_chip_detected_set_next_scene(app); } } return success; } void spi_mem_scene_chip_detected_on_exit(void* context) { SPIMemApp* app = context; widget_reset(app->widget); }