#include "../seader_i.h" #include void seader_virtual_credential_worker_callback(SeaderWorkerEvent event, void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, event); } void seader_scene_virtual_credential_on_enter(void* context) { Seader* seader = context; // Setup view Popup* popup = seader->popup; popup_set_header(popup, "Processing\nvirtual\npicopass", 68, 30, AlignLeft, AlignTop); // Start worker seader->credential->type = SeaderCredentialTypeVirtual; seader_worker_start( seader->worker, SeaderWorkerStateVirtualCredential, seader->uart, seader_virtual_credential_worker_callback, seader); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup); } bool seader_scene_virtual_credential_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SeaderCustomEventWorkerExit) { seader->credential->type = SeaderCredentialTypeVirtual; scene_manager_next_scene(seader->scene_manager, SeaderSceneReadCardSuccess); consumed = true; } else if(event.event == SeaderCustomEventPollerSuccess) { seader->credential->type = SeaderCredentialTypeVirtual; scene_manager_next_scene(seader->scene_manager, SeaderSceneReadCardSuccess); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSavedMenu); consumed = true; } return consumed; } void seader_scene_virtual_credential_on_exit(void* context) { Seader* seader = context; // Clear view popup_reset(seader->popup); }