#include "../seader_i.h" enum SubmenuIndex { SubmenuIndexSamPresent, SubmenuIndexSamMissing, }; static void seader_scene_start_detect_callback(void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderWorkerEventSamMissing); } void seader_sam_check_worker_callback(SeaderWorkerEvent event, void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, event); } void seader_scene_start_submenu_callback(void* context, uint32_t index) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, index); } void seader_scene_start_on_enter(void* context) { Seader* seader = context; Popup* popup = seader->popup; popup_set_context(seader->popup, seader); popup_set_callback(seader->popup, seader_scene_start_detect_callback); popup_set_header(popup, "Detecting SAM", 58, 48, AlignCenter, AlignCenter); popup_set_timeout(seader->popup, 2500); popup_enable_timeout(seader->popup); // Start worker seader_worker_start( seader->worker, SeaderWorkerStateCheckSam, seader->uart, seader_sam_check_worker_callback, seader); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup); } bool seader_scene_start_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SeaderWorkerEventSamPresent) { scene_manager_next_scene(seader->scene_manager, SeaderSceneSamPresent); consumed = true; } else if(event.event == SeaderWorkerEventSamMissing) { scene_manager_next_scene(seader->scene_manager, SeaderSceneSamMissing); consumed = true; } else if(event.event == SeaderWorkerEventSamWrong) { scene_manager_next_scene(seader->scene_manager, SeaderSceneSamWrong); consumed = true; } scene_manager_set_scene_state(seader->scene_manager, SeaderSceneStart, event.event); } return consumed; } void seader_scene_start_on_exit(void* context) { Seader* seader = context; popup_reset(seader->popup); }