#include "../seader_i.h" enum SubmenuIndex { SubmenuIndexInfo, SubmenuIndexDelete, SubmenuIndexVirtual, }; void seader_scene_saved_menu_submenu_callback(void* context, uint32_t index) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, index); } void seader_scene_saved_menu_on_enter(void* context) { Seader* seader = context; SeaderCredential* credential = seader->credential; Submenu* submenu = seader->submenu; submenu_add_item( submenu, "Info", SubmenuIndexInfo, seader_scene_saved_menu_submenu_callback, seader); submenu_add_item( submenu, "Delete", SubmenuIndexDelete, seader_scene_saved_menu_submenu_callback, seader); if(credential->sio[0] == 0x30) { submenu_add_item( submenu, "Virtual", SubmenuIndexVirtual, seader_scene_saved_menu_submenu_callback, seader); } submenu_set_selected_item( seader->submenu, scene_manager_get_scene_state(seader->scene_manager, SeaderSceneSavedMenu)); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewMenu); } bool seader_scene_saved_menu_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { scene_manager_set_scene_state(seader->scene_manager, SeaderSceneSavedMenu, event.event); if(event.event == SubmenuIndexDelete) { scene_manager_next_scene(seader->scene_manager, SeaderSceneDelete); consumed = true; } else if(event.event == SubmenuIndexInfo) { scene_manager_next_scene(seader->scene_manager, SeaderSceneCredentialInfo); consumed = true; } else if(event.event == SubmenuIndexVirtual) { scene_manager_next_scene(seader->scene_manager, SeaderSceneVirtualCredential); consumed = true; } } return consumed; } void seader_scene_saved_menu_on_exit(void* context) { Seader* seader = context; submenu_reset(seader->submenu); }