#include "../seader_i.h" #include void seader_scene_save_success_popup_callback(void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderCustomEventViewExit); } void seader_scene_save_success_on_enter(void* context) { Seader* seader = context; dolphin_deed(DolphinDeedNfcSave); // Setup view Popup* popup = seader->popup; popup_set_icon(popup, 36, 5, &I_DolphinSaved_92x58); popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, seader); popup_set_callback(popup, seader_scene_save_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup); } bool seader_scene_save_success_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SeaderCustomEventViewExit) { if(scene_manager_has_previous_scene(seader->scene_manager, SeaderSceneCardMenu)) { consumed = scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneCardMenu); } else { consumed = scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSamPresent); } } } return consumed; } void seader_scene_save_success_on_exit(void* context) { Seader* seader = context; // Clear view popup_reset(seader->popup); }