#include "../seader_i.h" #include void seader_scene_formats_on_enter(void* context) { Seader* seader = context; PluginWiegand* plugin = seader->plugin_wiegand; SeaderCredential* credential = seader->credential; FuriString* str = seader->text_box_store; furi_string_reset(str); if(plugin) { FuriString* description = furi_string_alloc(); size_t format_count = plugin->count(credential->bit_length, credential->credential); for(size_t i = 0; i < format_count; i++) { plugin->description(credential->bit_length, credential->credential, i, description); furi_string_cat_printf(str, "%s\n", furi_string_get_cstr(description)); } furi_string_free(description); } text_box_set_font(seader->text_box, TextBoxFontHex); text_box_set_text(seader->text_box, furi_string_get_cstr(seader->text_box_store)); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewTextBox); } bool seader_scene_formats_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { consumed = scene_manager_previous_scene(seader->scene_manager); } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_previous_scene(seader->scene_manager); } return consumed; } void seader_scene_formats_on_exit(void* context) { Seader* seader = context; // Clear views text_box_reset(seader->text_box); }