#include "../seader_i.h" #include "../seader_credential.h" void seader_scene_file_select_on_enter(void* context) { Seader* seader = context; // Process file_select return seader_credential_set_loading_callback(seader->credential, seader_show_loading_popup, seader); if(seader_file_select(seader->credential)) { scene_manager_next_scene(seader->scene_manager, SeaderSceneSavedMenu); } else { scene_manager_search_and_switch_to_previous_scene(seader->scene_manager, SeaderSceneStart); } seader_credential_set_loading_callback(seader->credential, NULL, seader); } bool seader_scene_file_select_on_event(void* context, SceneManagerEvent event) { UNUSED(context); UNUSED(event); return false; } void seader_scene_file_select_on_exit(void* context) { UNUSED(context); }