#include "../seader_i.h" void seader_scene_delete_success_popup_callback(void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, SeaderCustomEventViewExit); } void seader_scene_delete_success_on_enter(void* context) { Seader* seader = context; // Setup view Popup* popup = seader->popup; popup_set_icon(popup, 0, 2, &I_DolphinMafia_119x62); popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom); popup_set_timeout(popup, 1500); popup_set_context(popup, seader); popup_set_callback(popup, seader_scene_delete_success_popup_callback); popup_enable_timeout(popup); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup); } bool seader_scene_delete_success_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SeaderCustomEventViewExit) { consumed = scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneStart); } } return consumed; } void seader_scene_delete_success_on_exit(void* context) { Seader* seader = context; // Clear view popup_reset(seader->popup); }