#include "../seader_i.h" #include #define TAG "Seader:Scene:APDURunner" char seader_scene_apdu_runner_update_text[24]; void seader_apdu_runner_worker_callback(SeaderWorkerEvent event, void* context) { Seader* seader = context; view_dispatcher_send_custom_event(seader->view_dispatcher, event); } void seader_scene_apdu_runner_on_enter(void* context) { Seader* seader = context; // Setup view Popup* popup = seader->popup; popup_set_header(popup, "APDU Runner", 68, 30, AlignLeft, AlignTop); // TODO: Make icon for interaction with SAM popup_set_icon(popup, 0, 3, &I_RFIDDolphinSend_97x61); // Start worker seader_worker_start( seader->worker, SeaderWorkerStateAPDURunner, seader->uart, seader_apdu_runner_worker_callback, seader); view_dispatcher_switch_to_view(seader->view_dispatcher, SeaderViewPopup); } bool seader_scene_apdu_runner_on_event(void* context, SceneManagerEvent event) { Seader* seader = context; Popup* popup = seader->popup; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == GuiButtonTypeLeft) { scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSamPresent); consumed = true; } else if(event.event == SeaderWorkerEventAPDURunnerUpdate) { SeaderAPDURunnerContext apdu_runner_ctx = seader->apdu_runner_ctx; snprintf( seader_scene_apdu_runner_update_text, sizeof(seader_scene_apdu_runner_update_text), "APDU Runner\n%d/%d", apdu_runner_ctx.current_line, apdu_runner_ctx.total_lines); popup_set_header( popup, seader_scene_apdu_runner_update_text, 68, 30, AlignLeft, AlignTop); consumed = true; } else if(event.event == SeaderWorkerEventAPDURunnerSuccess) { notification_message(seader->notifications, &sequence_success); popup_set_header(popup, "APDU Runner\nSuccess", 68, 30, AlignLeft, AlignTop); consumed = true; } else if(event.event == SeaderWorkerEventAPDURunnerError) { notification_message(seader->notifications, &sequence_error); popup_set_header(popup, "APDU Runner\nError", 68, 30, AlignLeft, AlignTop); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { scene_manager_search_and_switch_to_previous_scene( seader->scene_manager, SeaderSceneSamPresent); consumed = true; } return consumed; } void seader_scene_apdu_runner_on_exit(void* context) { Seader* seader = context; // Clear view popup_reset(seader->popup); }