#ifndef TRADE_H #define TRADE_H #pragma once #include #include void* trade_alloc( PokemonData* pdata, void* gblink_handle, ViewDispatcher* view_dispatcher, uint32_t view_id); void trade_free(ViewDispatcher* view_dispatcher, uint32_t view_id, void* trade_ctx); void trade_reset_connection(void* trade_ctx); bool trade_connected(void* trade_ctx); #endif /* TRADE_H */