#include #include #include #include "pinball0.h" #include "table.h" #include "notifications.h" #include "settings.h" /* generated by fbt from .png files in images folder */ #include // Gravity should be lower than 9.8 m/s^2 since the ball is on // an angled table. We could calc this and derive the actual // vertical vector based on the angle of the table yadda yadda yadda #define GRAVITY 3.0f // 9.8f #define PHYSICS_SUB_STEPS 5 #define GAME_FPS 30 #define MANUAL_ADJUSTMENT 20 #define IDLE_TIMEOUT 120 * 1000 // 120 seconds * 1000 ticks/sec #define BUMP_COOLDOWN 1 * 1000 // 1 seconds #define BUMP_MAX 3 void solve(PinballApp* pb, float dt) { Table* table = pb->table; float sub_dt = dt / PHYSICS_SUB_STEPS; for(int ss = 0; ss < PHYSICS_SUB_STEPS; ss++) { // apply gravity (and any other forces?) // FURI_LOG_I(TAG, "Applying gravity"); if(table->balls_released) { float bump_amt = 1.0f; if(pb->keys[InputKeyUp]) { bump_amt = -1.04f; } for(auto& b : table->balls) { // We multiply GRAVITY by dt since gravity is based on seconds b.accelerate(Vec2(0, GRAVITY * bump_amt * sub_dt)); } } // apply collisions (among moving objects) // only needed for multi-ball! - is this true? what about flippers... for(size_t b1 = 0; b1 < table->balls.size(); b1++) { for(size_t b2 = b1 + 1; b2 < table->balls.size(); b2++) { if(b1 != b2) { auto& ball1 = table->balls[b1]; auto& ball2 = table->balls[b2]; Vec2 axis = ball1.p - ball2.p; float dist2 = axis.mag2(); float dist = sqrtf(dist2); float rr = ball1.r + ball2.r; if(dist < rr) { Vec2 v1 = ball1.p - ball1.prev_p; Vec2 v2 = ball2.p - ball2.prev_p; float factor = (dist - rr) / dist; ball1.p -= axis * factor * 0.5f; ball2.p -= axis * factor * 0.5f; float damping = 1.01f; float f1 = (damping * (axis.x * v1.x + axis.y * v1.y)) / dist2; float f2 = (damping * (axis.x * v2.x + axis.y * v2.y)) / dist2; v1.x += f2 * axis.x - f1 * axis.x; v2.x += f1 * axis.x - f2 * axis.x; v1.y += f2 * axis.y - f1 * axis.y; v2.y += f1 * axis.y - f2 * axis.y; ball1.prev_p = ball1.p - v1; ball2.prev_p = ball2.p - v2; } } } } // collisions with static objects and flippers for(auto& b : table->balls) { for(auto& o : table->objects) { if(o->physical && o->collide(b)) { if(pb->game_mode == GM_Tilted || table->balls_released == false) { o->reset_state(); // ensure we do nothing! continue; } if(o->notification) { (*o->notification)(pb); } // Send this object's signal (if defined) table->sm.send(o); table->score.value += o->score; o->reset_animation(); continue; } } for(auto& f : table->flippers) { if(f.collide(b)) { if(pb->game_mode == GM_Tilted) { continue; } if(f.notification) { (*f.notification)(pb); } table->score.value += f.score; continue; } } } // update positions - of balls AND flippers if(table->balls_released) { for(auto& b : table->balls) { b.update(sub_dt); } } for(auto& f : table->flippers) { f.update(sub_dt); } } // Did any balls fall off the table? if(table->balls.size()) { auto num_in_play = table->balls.size(); auto i = table->balls.begin(); while(i != table->balls.end()) { if(i->p.y > 1280 + 100) { FURI_LOG_I(TAG, "ball off table!"); i = table->balls.erase(i); num_in_play--; notify_lost_life(pb); } else { ++i; } } if(num_in_play == 0) { table->balls_released = false; table->lives.value--; if(table->lives.value > 0) { // Reset our ball to it's starting position table->balls = table->balls_initial; if(pb->game_mode == GM_Tilted) { pb->game_mode = GM_Playing; } } else { table->game_over = true; } } } } static void pinball_draw_callback(Canvas* const canvas, void* ctx) { furi_assert(ctx); PinballApp* pb = (PinballApp*)ctx; furi_mutex_acquire(pb->mutex, FuriWaitForever); // What are we drawing? table select / menu or the actual game? switch(pb->game_mode) { case GM_TableSelect: { canvas_draw_icon(canvas, 0, 0, &I_pinball0_logo); // our sweet logo // draw the list of table names: display it as a carousel - where the list repeats // and the currently selected item is always in the middle, surrounded by pinballs const TableList& list = pb->table_list; int32_t y = 25; auto half_way = list.display_size / 2; for(auto i = 0; i < list.display_size; i++) { int index = (list.selected - half_way + i + list.menu_items.size()) % list.menu_items.size(); const auto& menu_item = list.menu_items[index]; canvas_draw_str_aligned( canvas, LCD_WIDTH / 2, y, AlignCenter, AlignTop, furi_string_get_cstr(menu_item.name)); if(i == half_way) { canvas_draw_disc(canvas, 6, y + 3, 2); canvas_draw_disc(canvas, 58, y + 3, 2); } y += 12; } pb->table->draw(canvas); } break; case GM_Playing: pb->table->draw(canvas); break; case GM_GameOver: { pb->table->draw(canvas); const int32_t y = 56; const size_t interval = 40; const float theta = (float)((pb->tick % interval) / (interval * 1.0f)) * (float)(M_PI * 2); const float sin_theta_4 = sinf(theta) * 4; const int border = 3; canvas_set_color(canvas, ColorWhite); canvas_draw_box( canvas, 16 - border, y + sin_theta_4 - border, 32 + border * 2, 16 + border * 2); canvas_set_color(canvas, ColorBlack); canvas_draw_icon(canvas, 16, y + sin_theta_4, &I_Arcade_G); canvas_draw_icon(canvas, 24, y + sin_theta_4, &I_Arcade_A); canvas_draw_icon(canvas, 32, y + sin_theta_4, &I_Arcade_M); canvas_draw_icon(canvas, 40, y + sin_theta_4, &I_Arcade_E); canvas_draw_icon(canvas, 16, y + sin_theta_4 + 8, &I_Arcade_O); canvas_draw_icon(canvas, 24, y + sin_theta_4 + 8, &I_Arcade_V); canvas_draw_icon(canvas, 32, y + sin_theta_4 + 8, &I_Arcade_E); canvas_draw_icon(canvas, 40, y + sin_theta_4 + 8, &I_Arcade_R); } break; case GM_Error: { // pb->text contains error message canvas_draw_icon(canvas, 0, 10, &I_Arcade_E); canvas_draw_icon(canvas, 8, 10, &I_Arcade_R); canvas_draw_icon(canvas, 16, 10, &I_Arcade_R); canvas_draw_icon(canvas, 24, 10, &I_Arcade_O); canvas_draw_icon(canvas, 32, 10, &I_Arcade_R); int x = 10; int y = 30; // split the string on \n and display each line // strtok is disabled - whyyy char buf[256]; strncpy(buf, pb->text, 256); char* str = buf; char* p = buf; bool at_end = false; while(str != NULL) { while(p && *p != '\n' && *p != '\0') p++; if(p && *p == '\0') at_end = true; *p = '\0'; canvas_draw_str_aligned(canvas, x, y, AlignLeft, AlignTop, str); if(at_end) { str = NULL; break; } str = p + 1; p = str; y += 12; } pb->table->draw(canvas); } break; case GM_Settings: { // TODO: like... do better here. maybe vector of settings strings, etc canvas_draw_str_aligned(canvas, 2, 10, AlignLeft, AlignTop, "SETTINGS"); int x = 55; int y = 30; canvas_draw_str_aligned(canvas, 10, y, AlignLeft, AlignTop, "Sound"); canvas_draw_circle(canvas, x, y + 3, 4); if(pb->settings.sound_enabled) { canvas_draw_disc(canvas, x, y + 3, 2); } if(pb->settings.selected_setting == 0) { canvas_draw_triangle(canvas, 2, y + 3, 8, 5, CanvasDirectionLeftToRight); } y += 12; canvas_draw_str_aligned(canvas, 10, y, AlignLeft, AlignTop, "LED"); canvas_draw_circle(canvas, x, y + 3, 4); if(pb->settings.led_enabled) { canvas_draw_disc(canvas, x, y + 3, 2); } if(pb->settings.selected_setting == 1) { canvas_draw_triangle(canvas, 2, y + 3, 8, 5, CanvasDirectionLeftToRight); } y += 12; canvas_draw_str_aligned(canvas, 10, y, AlignLeft, AlignTop, "Vibrate"); canvas_draw_circle(canvas, x, y + 3, 4); if(pb->settings.vibrate_enabled) { canvas_draw_disc(canvas, x, y + 3, 2); } if(pb->settings.selected_setting == 2) { canvas_draw_triangle(canvas, 2, y + 3, 8, 5, CanvasDirectionLeftToRight); } y += 12; canvas_draw_str_aligned(canvas, 10, y, AlignLeft, AlignTop, "Debug"); canvas_draw_circle(canvas, x, y + 3, 4); if(pb->settings.debug_mode) { canvas_draw_disc(canvas, x, y + 3, 2); } if(pb->settings.selected_setting == 3) { canvas_draw_triangle(canvas, 2, y + 3, 8, 5, CanvasDirectionLeftToRight); } // About information canvas_draw_str_aligned(canvas, 2, 88, AlignLeft, AlignTop, "Pinball0 " VERSION); canvas_draw_str_aligned(canvas, 2, 98, AlignLeft, AlignTop, "github.com/"); canvas_draw_str_aligned(canvas, 2, 108, AlignLeft, AlignTop, " rdefeo/"); canvas_draw_str_aligned(canvas, 2, 118, AlignLeft, AlignTop, " pinball0"); pb->table->draw(canvas); } break; case GM_Tilted: { pb->table->draw(canvas); const int32_t y = 56; const int border = 8; canvas_set_color(canvas, ColorWhite); canvas_draw_box(canvas, 16 - border, y - border, 32 + border * 2, 8 + border * 2); canvas_set_color(canvas, ColorBlack); bool display = furi_get_tick() % 1000 < 500; if(display) { canvas_draw_icon(canvas, 17, y, &I_Arcade_T); canvas_draw_icon(canvas, 25, y, &I_Arcade_I); canvas_draw_icon(canvas, 33, y, &I_Arcade_L); canvas_draw_icon(canvas, 40, y, &I_Arcade_T); } int dots = 5; int x_start = 16; int x_gap = (48 - 16) / (dots - 1); for(int x = 0; x < 5; x++, x_start += x_gap) { if(x % 2 != display) { canvas_draw_disc(canvas, x_start, 50, 2); canvas_draw_disc(canvas, x_start, 70, 2); } else { canvas_draw_dot(canvas, x_start, 50); canvas_draw_dot(canvas, x_start, 70); } } } break; default: FURI_LOG_E(TAG, "Unknown Game Mode"); break; } furi_mutex_release(pb->mutex); } static void pinball_input_callback(InputEvent* input_event, void* ctx) { furi_assert(ctx); FuriMessageQueue* event_queue = (FuriMessageQueue*)ctx; // PinballEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, input_event, FuriWaitForever); } PinballApp::PinballApp() { initialized = false; mutex = furi_mutex_alloc(FuriMutexTypeNormal); if(!mutex) { FURI_LOG_E(TAG, "Cannot create mutex!"); return; } storage = (Storage*)furi_record_open(RECORD_STORAGE); notify = (NotificationApp*)furi_record_open(RECORD_NOTIFICATION); // notify_init(); notification_message(notify, &sequence_display_backlight_enforce_on); table = NULL; tick = 0; game_mode = GM_TableSelect; keys[InputKeyUp] = false; keys[InputKeyDown] = false; keys[InputKeyRight] = false; keys[InputKeyLeft] = false; initialized = true; } PinballApp::~PinballApp() { furi_mutex_free(mutex); delete table; // notify_free(); notification_message(notify, &sequence_display_backlight_enforce_auto); notification_message(notify, &sequence_reset_rgb); furi_record_close(RECORD_STORAGE); furi_record_close(RECORD_NOTIFICATION); } extern "C" int32_t pinball0_app(void* p) { UNUSED(p); PinballApp app; if(!app.initialized) { FURI_LOG_E(TAG, "Failed to initialize Pinball0! Exiting."); return 0; } pinball_load_settings(app); // read the list of tables from storage table_table_list_init(&app); table_load_table(&app, TABLE_SELECT); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated); ViewPort* view_port = view_port_alloc(); view_port_set_orientation(view_port, ViewPortOrientationVertical); view_port_draw_callback_set(view_port, pinball_draw_callback, &app); view_port_input_callback_set(view_port, pinball_input_callback, event_queue); // Open the GUI and register view_port Gui* gui = (Gui*)furi_record_open(RECORD_GUI); gui_add_view_port(gui, view_port, GuiLayerFullscreen); // TODO: Dolphin deed actions // dolphin_deed(DolphinDeedPluginGameStart); app.processing = true; float dt = 0.0f; uint32_t last_frame_time = furi_get_tick(); app.idle_start = last_frame_time; // I'm not thrilled with this event loop - kinda messy but it'll do for now InputEvent event; while(app.processing) { FuriStatus event_status = furi_message_queue_get(event_queue, &event, 10); furi_mutex_acquire(app.mutex, FuriWaitForever); if(event_status == FuriStatusOk) { if(event.type == InputTypePress || event.type == InputTypeLong || event.type == InputTypeRepeat) { switch(event.key) { case InputKeyBack: // navigate to previous screen or exit switch(app.game_mode) { case GM_TableSelect: app.processing = false; break; case GM_Settings: pinball_save_settings(app); // fall through default: app.game_mode = GM_TableSelect; table_load_table(&app, TABLE_SELECT); break; } break; case InputKeyRight: { if(app.game_mode == GM_Tilted) { break; } app.keys[InputKeyRight] = true; if(app.settings.debug_mode && app.table->balls_released == false) { app.table->balls[0].p.x += MANUAL_ADJUSTMENT; app.table->balls[0].prev_p.x += MANUAL_ADJUSTMENT; break; } bool flipper_pressed = false; for(auto& f : app.table->flippers) { if(f.side == Flipper::RIGHT) { f.powered = true; if(f.rotation != f.max_rotation) { flipper_pressed = true; } } } if(flipper_pressed) { notify_flipper(&app); } } break; case InputKeyLeft: { if(app.game_mode == GM_Tilted) { break; } app.keys[InputKeyLeft] = true; if(app.settings.debug_mode && app.table->balls_released == false) { app.table->balls[0].p.x -= MANUAL_ADJUSTMENT; app.table->balls[0].prev_p.x -= MANUAL_ADJUSTMENT; break; } bool flipper_pressed = false; for(auto& f : app.table->flippers) { if(f.side == Flipper::LEFT) { f.powered = true; if(f.rotation != f.max_rotation) { flipper_pressed = true; } } } if(flipper_pressed) { notify_flipper(&app); } } break; case InputKeyUp: switch(app.game_mode) { case GM_Playing: if(app.settings.debug_mode && app.table->balls_released == false) { app.table->balls[0].p.y -= MANUAL_ADJUSTMENT; app.table->balls[0].prev_p.y -= MANUAL_ADJUSTMENT; break; } if(event.type == InputTypePress && app.table->balls_released) { // Table bump and Tilt tracking uint32_t current_tick = furi_get_tick(); if(current_tick - app.table->last_bump >= BUMP_COOLDOWN) { app.table->bump_count++; app.table->last_bump = current_tick; if(!app.table->tilt_detect_enabled || app.table->bump_count < BUMP_MAX) { app.keys[InputKeyUp] = true; notify_table_bump(&app); } else { FURI_LOG_W(TAG, "TABLE TILTED!"); app.game_mode = GM_Tilted; app.table->bump_count = 0; for(auto& o : app.table->objects) { o->reset_state(); } notify_table_tilted(&app); } } } break; case GM_TableSelect: app.table_list.selected = (app.table_list.selected - 1 + app.table_list.menu_items.size()) % app.table_list.menu_items.size(); break; case GM_Settings: if(app.settings.selected_setting > 0) { app.settings.selected_setting--; } break; default: FURI_LOG_W(TAG, "Table tilted, UP does nothing!"); break; } break; case InputKeyDown: switch(app.game_mode) { case GM_Playing: if(app.settings.debug_mode && app.table->balls_released == false) { app.table->balls[0].p.y += MANUAL_ADJUSTMENT; app.table->balls[0].prev_p.y += MANUAL_ADJUSTMENT; break; } app.keys[InputKeyDown] = true; break; case GM_TableSelect: app.table_list.selected = (app.table_list.selected + 1 + app.table_list.menu_items.size()) % app.table_list.menu_items.size(); break; case GM_Settings: if(app.settings.selected_setting < app.settings.max_settings - 1) { app.settings.selected_setting++; } break; default: break; } break; case InputKeyOk: switch(app.game_mode) { case GM_Playing: if(!app.table->balls_released) { app.table->balls_released = true; notify_ball_released(&app); } break; case GM_TableSelect: { size_t sel = app.table_list.selected; if(sel == app.table_list.menu_items.size() - 1) { app.game_mode = GM_Settings; table_load_table(&app, TABLE_SETTINGS); } else if(!table_load_table(&app, sel + TABLE_INDEX_OFFSET)) { app.game_mode = GM_Error; table_load_table(&app, TABLE_ERROR); notify_error_message(&app); } else { app.game_mode = GM_Playing; } } break; case GM_Settings: switch(app.settings.selected_setting) { case 0: app.settings.sound_enabled = !app.settings.sound_enabled; break; case 1: app.settings.led_enabled = !app.settings.led_enabled; break; case 2: app.settings.vibrate_enabled = !app.settings.vibrate_enabled; break; case 3: app.settings.debug_mode = !app.settings.debug_mode; break; default: break; } break; default: break; } break; default: break; } } else if(event.type == InputTypeRelease) { if(event.key != InputKeyOk && event.key != InputKeyBack) { app.keys[event.key] = false; for(auto& f : app.table->flippers) { if(event.key == InputKeyLeft && f.side == Flipper::LEFT) { f.powered = false; } else if(event.key == InputKeyRight && f.side == Flipper::RIGHT) { f.powered = false; } } } } // a key was pressed, reset idle counter app.idle_start = furi_get_tick(); } // update physics / motion solve(&app, dt); for(auto& o : app.table->objects) { o->step_animation(); } // check game state if(app.game_mode != GM_GameOver && app.table->game_over) { FURI_LOG_I(TAG, "GAME OVER!"); app.game_mode = GM_GameOver; notify_game_over(&app); } // render view_port_update(view_port); furi_mutex_release(app.mutex); // idle timeout check uint32_t current_tick = furi_get_tick(); if(app.game_mode == GM_TableSelect && current_tick - app.idle_start >= IDLE_TIMEOUT) { FURI_LOG_W(TAG, "Idle timeout! Exiting Pinball0..."); app.processing = false; break; } // game loop timing uint32_t time_lapsed = current_tick - last_frame_time; dt = time_lapsed / 1000.0f; while(dt < 1.0f / GAME_FPS) { time_lapsed = furi_get_tick() - last_frame_time; dt = time_lapsed / 1000.0f; } app.tick++; last_frame_time = furi_get_tick(); } // general cleanup view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); furi_record_close(RECORD_GUI); view_port_free(view_port); furi_message_queue_free(event_queue); furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal); return 0; }