#include "../picopass_i.h" #include "../picopass_keys.h" enum SubmenuIndex { SubmenuIndexWriteStandard, SubmenuIndexWriteiCE, SubmenuIndexWriteiCL, SubmenuIndexWriteiCS, SubmenuIndexWriteCustom, }; void picopass_scene_key_menu_submenu_callback(void* context, uint32_t index) { Picopass* picopass = context; view_dispatcher_send_custom_event(picopass->view_dispatcher, index); } void picopass_scene_key_menu_on_enter(void* context) { Picopass* picopass = context; Submenu* submenu = picopass->submenu; submenu_add_item( submenu, "Write Standard", SubmenuIndexWriteStandard, picopass_scene_key_menu_submenu_callback, picopass); submenu_add_item( submenu, "Write iCE", SubmenuIndexWriteiCE, picopass_scene_key_menu_submenu_callback, picopass); submenu_add_item( submenu, "Write iCL", SubmenuIndexWriteiCL, picopass_scene_key_menu_submenu_callback, picopass); submenu_add_item( submenu, "Write iCS", SubmenuIndexWriteiCS, picopass_scene_key_menu_submenu_callback, picopass); submenu_add_item( submenu, "Write Elite", SubmenuIndexWriteCustom, picopass_scene_key_menu_submenu_callback, picopass); submenu_set_selected_item( picopass->submenu, scene_manager_get_scene_state(picopass->scene_manager, PicopassSceneKeyMenu)); view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewMenu); } bool picopass_scene_key_menu_on_event(void* context, SceneManagerEvent event) { Picopass* picopass = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexWriteStandard) { scene_manager_set_scene_state( picopass->scene_manager, PicopassSceneKeyMenu, SubmenuIndexWriteStandard); memcpy( picopass->write_key_context.key_to_write, picopass_iclass_key, PICOPASS_KEY_LEN); picopass->write_key_context.is_elite = false; scene_manager_next_scene(picopass->scene_manager, PicopassSceneWriteKey); consumed = true; } else if(event.event == SubmenuIndexWriteiCE) { scene_manager_set_scene_state( picopass->scene_manager, PicopassSceneKeyMenu, SubmenuIndexWriteiCE); memcpy(picopass->write_key_context.key_to_write, picopass_xice_key, PICOPASS_KEY_LEN); picopass->write_key_context.is_elite = true; scene_manager_next_scene(picopass->scene_manager, PicopassSceneWriteKey); consumed = true; } else if(event.event == SubmenuIndexWriteiCL) { scene_manager_set_scene_state( picopass->scene_manager, PicopassSceneKeyMenu, SubmenuIndexWriteiCL); memcpy(picopass->write_key_context.key_to_write, picopass_xicl_key, PICOPASS_KEY_LEN); picopass->write_key_context.is_elite = false; scene_manager_next_scene(picopass->scene_manager, PicopassSceneWriteKey); consumed = true; } else if(event.event == SubmenuIndexWriteiCS) { scene_manager_set_scene_state( picopass->scene_manager, PicopassSceneKeyMenu, SubmenuIndexWriteiCS); memcpy(picopass->write_key_context.key_to_write, picopass_xics_key, PICOPASS_KEY_LEN); picopass->write_key_context.is_elite = false; scene_manager_next_scene(picopass->scene_manager, PicopassSceneWriteKey); consumed = true; } else if(event.event == SubmenuIndexWriteCustom) { // If user dictionary, prepopulate with the first key if(iclass_elite_dict_check_presence(IclassEliteDictTypeUser)) { IclassEliteDict* dict = iclass_elite_dict_alloc(IclassEliteDictTypeUser); iclass_elite_dict_get_next_key(dict, picopass->byte_input_store); iclass_elite_dict_free(dict); } scene_manager_set_scene_state( picopass->scene_manager, PicopassSceneKeyMenu, SubmenuIndexWriteCustom); // Key and elite_kdf = true are both set in key_input scene after the value is input scene_manager_next_scene(picopass->scene_manager, PicopassSceneKeyInput); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_search_and_switch_to_previous_scene( picopass->scene_manager, PicopassSceneStart); } return consumed; } void picopass_scene_key_menu_on_exit(void* context) { Picopass* picopass = context; submenu_reset(picopass->submenu); }