#include "../picopass_i.h" #include #include #include void picopass_scene_key_input_text_input_callback(void* context) { Picopass* picopass = context; memcpy(picopass->write_key_context.key_to_write, picopass->byte_input_store, PICOPASS_KEY_LEN); picopass->write_key_context.is_elite = true; view_dispatcher_send_custom_event(picopass->view_dispatcher, PicopassCustomEventByteInputDone); } void picopass_scene_key_input_on_enter(void* context) { Picopass* picopass = context; ByteInput* byte_input = picopass->byte_input; byte_input_set_header_text(byte_input, "Enter The Key In Hex"); byte_input_set_result_callback( byte_input, picopass_scene_key_input_text_input_callback, NULL, picopass, picopass->byte_input_store, PICOPASS_BLOCK_LEN); view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewByteInput); } bool picopass_scene_key_input_on_event(void* context, SceneManagerEvent event) { Picopass* picopass = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == PicopassCustomEventByteInputDone) { scene_manager_next_scene(picopass->scene_manager, PicopassSceneWriteKey); consumed = true; } } return consumed; } void picopass_scene_key_input_on_exit(void* context) { Picopass* picopass = context; // Clear view byte_input_set_result_callback(picopass->byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(picopass->byte_input, ""); }