#include "../picopass_i.h" #include NfcCommand picopass_scene_listener_callback(PicopassListenerEvent event, void* context) { UNUSED(event); UNUSED(context); return NfcCommandContinue; } void picopass_scene_emulate_on_enter(void* context) { Picopass* picopass = context; dolphin_deed(DolphinDeedNfcEmulate); Widget* widget = picopass->widget; widget_reset(widget); widget_add_icon_element(widget, 0, 3, &I_RFIDDolphinSend_97x61); widget_add_string_element(widget, 92, 30, AlignCenter, AlignTop, FontPrimary, "Emulating"); widget_add_string_element(widget, 92, 40, AlignCenter, AlignTop, FontPrimary, "PicoPass"); widget_add_string_element( widget, 34, 55, AlignLeft, AlignTop, FontSecondary, "Touch flipper to reader"); view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewWidget); picopass_blink_emulate_start(picopass); picopass->listener = picopass_listener_alloc(picopass->nfc, &picopass->dev->dev_data); picopass_listener_start(picopass->listener, picopass_scene_listener_callback, picopass); } bool picopass_scene_emulate_on_event(void* context, SceneManagerEvent event) { Picopass* picopass = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == PicopassCustomEventWorkerExit) { consumed = true; } else if(event.event == PicopassCustomEventNrMacSaved) { scene_manager_next_scene(picopass->scene_manager, PicopassSceneNrMacSaved); consumed = true; } } else if(event.type == SceneManagerEventTypeBack) { consumed = scene_manager_previous_scene(picopass->scene_manager); } return consumed; } void picopass_scene_emulate_on_exit(void* context) { Picopass* picopass = context; picopass_blink_stop(picopass); picopass_listener_stop(picopass->listener); picopass_listener_free(picopass->listener); // Clear view widget_reset(picopass->widget); }