#include "../scope_app_i.h" typedef enum { SubmenuIndexScopeRun, SubmenuIndexScopeSetup, SubmenuIndexScopeAbout, } SubmenuIndex; void scope_scene_start_submenu_callback(void* context, uint32_t index) { ScopeApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void scope_scene_start_on_enter(void* context) { UNUSED(context); ScopeApp* app = context; Submenu* submenu = app->submenu; submenu_add_item( submenu, "Run", SubmenuIndexScopeRun, scope_scene_start_submenu_callback, app); submenu_add_item( submenu, "Setup", SubmenuIndexScopeSetup, scope_scene_start_submenu_callback, app); submenu_add_item( submenu, "About", SubmenuIndexScopeAbout, scope_scene_start_submenu_callback, app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(app->scene_manager, ScopeSceneStart)); view_dispatcher_switch_to_view(app->view_dispatcher, ScopeViewSubmenu); } bool scope_scene_start_on_event(void* context, SceneManagerEvent event) { ScopeApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexScopeAbout) { scene_manager_next_scene(app->scene_manager, ScopeSceneAbout); consumed = true; } else if(event.event == SubmenuIndexScopeRun) { scene_manager_next_scene(app->scene_manager, ScopeSceneRun); consumed = true; } else if(event.event == SubmenuIndexScopeSetup) { scene_manager_next_scene(app->scene_manager, ScopeSceneSetup); consumed = true; } scene_manager_set_scene_state(app->scene_manager, ScopeSceneStart, event.event); } return consumed; } void scope_scene_start_on_exit(void* context) { ScopeApp* app = context; submenu_reset(app->submenu); }